Category:Skills

From UO Second Age
(Redirected from Skill)
Jump to: navigation, search

Your character can learn several skills to influence his or her effectiveness, be it in combat, crafting, or most other activities in UO Second Age. Each skill has a value between 0 and 100. You gain a higher skill-level by using the skill or, up to 30, by paying an NPC to teach you.

While you can train up as many skills as you want, there is a Skill Cap of 700: The maximum sum of all your real skill points.

Some skills are modified by a related Statistic ("stat": Strength, Dexterity, Intelligence), which is why the skills menu can show real skill numbers (also refered as base skills) or displayed skill numbers (via the "Show Real" toggle button on the Skills list (ALT+K)). Real skill is the unmodified number, while displayed skill has the stat bonus added (if applicable for that skill).

Training a skill through use is the only way to reach 100. There are many nuances to skill training, and while most will gain in the course of normal gameplay, there are all sorts of methods to gain them faster (most of which involve using a macro program such as Razor).

Skills are subject to stat loss if you die with 5 or more short term murder counts. (Penalty applied on Resurrection)


Skill and profession titles

Skill titles consist of two parts, the first indicates the level of competence, the second is the professional title.

Skill Titles
Skill Title Base Skill Needed
Grandmaster 100
Master 90
Adept 80
Expert 70
Journeyman 60
Apprentice 50
Novice 40
Neophyte 30
No Title 29 or below


Profession Titles 1/2
Skill Title Original Name
Alchemy Alchemist Alchemy
Anatomy Healer Anatomy
Animal Lore Ranger Animlore
Item Identification Merchant Appraise
Arms Lore Warrior Armslore
Parrying Warrior Battle Defense
Begging Beggar Begging
Blacksmithy Smith Blacksmithing
Bowcraft & Fletching Bowyer Bowyer and Fletcher
Peacemaking Bard Calm
Camping Ranger Campingsk
Carpentry Carpenter Carpentry
Cartography Cartographer Cartography
Cooking Chef Cooking
Detecting Hidden Scout Detcthid
Discordance Bard Entice
Evaluating Intelligence Scholar Evaluate
Healing Healer First Aid
Fishing Fisherman Fishing
Forensic Evaluation Detective Forensic
Herding Shepherd Herding
Hiding Rogue Hidesk
Provocation Bard Incite
Profession Titles 2/2
Skill Title Original Name
Inscription Scribe Inscribe
Lockpicking Rogue Lockpicking
Magery Mage Magic
Resisting Spells Mage Magic Defense
Tactics Warrior Melee Fighting
Snooping Pickpocket Peek
Musicianship Bard Play Instrument
Poisoning Assassin Poisonsk
Archery Archer Ranged Weapon
Spirit Speak Medium Seance
Stealing Pickpocket Stealing
Tailoring Tailor Tailoring
Animal Taming Tamer Tame
Taste Identification Chef Taste
Tinkering Tinker Tinkering
Tracking Ranger Tracking
Veterinary Veterinarian Veterinarian
Swordsmanship Swordsman Melee Fighting
Mace Fighting Armsman Melee Fighting
Fencing Fencer Melee Fighting
Wrestling Wrestler Melee Fighting
Lumberjacking Lumberjack Bladed
Mining Miner Bladed


Summary

When a character has one skill over 30 (and believe me, you have to try very hard to get all of your skills under 30 ;-), the character is assigned a professional title that indicates their primary skill. This title is not shown to other players until you reach a higher level of fame, but there is a sense of satisfaction when one achieves the title they have been looking for. There is also certain amount of pride that goes along with saying "I'm a merchant" and having the professional title to prove it. However, gaining that title you want can sometimes be a bit tricky and confusing. You may work your Fencing skill to the level of Grandmaster in hopes of being known as a Grandmaster Fencer only to find out that your title is still Archer due to your Grandmaster Achery skill.

This chart outlines all of the professional titles associated with their skills. The skill that is displayed in your paperdoll is the highest skill that you have that is marked up (to raise the skill). You can toggle your title between your highest skills by locking your highest skills and setting the skill whose title you wish to display in your paperdoll up. For example, if you have 100% in swords, anatomy, healing and tactics and you would like your paperdoll to say that you are a "Grandmaster Swordsman," lock the anatomy, healing and tactics skill and set swordsmanship to raise. Your paperdoll will state that you are a "Grandmaster Swordsman."

Or, if you'd like the game to determine what your professional title is, you can simply leave your skill gump alone and the game will determine what professional title is based on the original name of the skill. In the case of a tie, the professional title goes to the skill that is higher on the chart. Another example. Animal Taming and Hiding are your highest skills and both have a base of 75. Your professional title would be "Rogue" because Hiding is higher on the chart.

You will notice that most of the list is sorted alphabetically, but that some skills seems to be in the wrong place. This is because the list is sorted according to the "original" skill script name that was used in the early Beta days of Ultima Online. For example: "Animal Taming" is sorted as if it said "Tame" and "Provocation" is sorted as if it said "Incite". Also, some skills have been added at a later stage (such as Meditation, Remove trap and Stealth). Those skills have been added to the bottom of the list.

by Wolfheart Dragon, edited by Xena Dragon & Beans Baxter via uo.stratics.com

Training Skills from NPC's

NPC training is accessed by saying the NPC's name followed by the word Train* and then the name of the skill you want to be trained in. You can see the skills any NPC will teach by typing the NPC's name followed by the word train*. Once you enter the command words the NPC will give a price, and by dropping the given amount of gold on them your skill will rise. NPC's can't teach a skill beyond 30 points.

  • The word "teach" can also be used in place of the word "train".

Subcategories

This category has the following 2 subcategories, out of 2 total.