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  • ...atures in the game. These maps range in difficulty on an internal scale of 1 to 5: {| border="1" cellpadding="4"
    13 KB (2,273 words) - 02:07, 9 May 2020
  • Dexterity ("Dex") has a range from 1-100. The more dexterity a character has the faster it will swing its weapon
    1 KB (186 words) - 17:36, 11 April 2016
  • ...simply refered as '''INT''', is one out of three stats, and has a range of 1 to 100. The more Intelligence a character has, the more [[Mana]] it will ha
    777 B (112 words) - 16:00, 30 October 2010
  • [each weigh 1 stone] -1 set of hoops (made by tinkers, requires 5 iron ingots).
    7 KB (1,218 words) - 13:18, 29 October 2010
  • ...character directly, it halves the hitpoints of who it is used on. When at 1 hit point, it can do no more damage. Lastly, the Chain Lightning and Meteor {|class=sortable border="1" cellpadding="5" cellspacing="0" colspan="50" style="border-collapse:collap
    12 KB (2,095 words) - 05:17, 6 February 2017
  • The slowest possible passive regeneration speed of 1 mana point regained every 7 seconds applies to characters dressed in full p The highest possible passive regeneration speed of 1 mana point regained every second applies to characters dressed in cloth (or
    8 KB (1,181 words) - 02:18, 9 May 2020
  • Arrow 1 Shaft + 1 Feather --/40* Bolt 1 Shaft + 1 Feather --/40*
    2 KB (284 words) - 19:32, 11 December 2010
  • ...buy a few pouches and some empty bottles. Each empty bottle weighs exactly 1 stone. So for example, if you have 50 stealing skill fill up a few pouches Lift pouch (OE89) - 1<br>
    12 KB (2,241 words) - 11:07, 4 November 2010
  • ===METHOD 1==== This method is like the Fibonacci sequence in that it is as easy as 1, 1, 2, 3. Using this method you will not get a murder count and if you're pati
    3 KB (494 words) - 04:42, 22 February 2017
  • {| class="wikitable" border="1" cellpadding="5" cellspacing="0" colspan="50" style="border-collapse:collap | 1 || 1.1 || 0 || 62.5% || 100% || 100% || 100% || 100% || 100% || 100% || 100%
    10 KB (1,276 words) - 06:09, 25 January 2011
  • {| border="1"
    721 B (101 words) - 11:40, 30 October 2010
  • ...make macroing magery safer from thieves, since it automatically takes out 1 reagent out of a secure box, before it casts the spell, making it unnecessa Assistant.Macros.MenuResponseAction|1|5042|0
    5 KB (897 words) - 03:33, 7 January 2013
  • ...spell on one you can then double click it and the trap goes off and causes 1 hit points damage. This is used to escape the paralyse spell. The common
    4 KB (646 words) - 11:16, 1 November 2010
  • "Provides almost no protection." 1-5
    3 KB (338 words) - 16:46, 6 June 2016
  • ...sages. These 2 poisons, Lesser and Regular, should really only be used for 1 thing:�gaining poison skill. ...ictims remaining hit points per 10 second span, which within the course of 1 minute can add up to some serious damage. The mage spell of Poison or Poiso
    12 KB (2,075 words) - 23:00, 4 February 2019
  • ...ly 6 seconds for 1 hit point when full, compared to roughly 20 seconds per 1 hit point when hungry). The most efficient method is to use a restock agent to take 1 fish steak from a box in your house or bank at a time and attempt to cook i
    9 KB (1,666 words) - 20:39, 29 June 2011
  • ...that of the damage points absorbed by the armor and typically lies in the 1 - 7 points range.
    875 B (147 words) - 11:08, 4 November 2010
  • {| class="wikitable" border="1" cellpadding="5" cellspacing="0" colspan="50" style="border-collapse:collap | 1
    6 KB (711 words) - 19:17, 28 November 2010
  • {| class="wikitable" border="1" cellpadding="5" cellspacing="0" colspan="50" style="border-collapse:collap *If you're finding stealth gains very slow past 96, add 1 AR for every 1.0 you advance. So for 96-97 15ar, 97-98 16ar etc.
    4 KB (566 words) - 08:50, 4 November 2010
  • {| class="wikitable" border="1" cellpadding="5" cellspacing="0" colspan="50" style="border-collapse:collap | 1 blood moss
    3 KB (381 words) - 22:02, 5 April 2011

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