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  • * [[Towns]]
    1 KB (139 words) - 14:05, 2 August 2024
  • *[[Player-Run Towns]]
    12 KB (2,095 words) - 05:17, 6 February 2017
  • *Earthquake and field spells now also have reduced damage in towns. **Directly damaging spells cast at players in towns will do minimal damage.
    53 KB (9,098 words) - 21:14, 13 August 2008
  • *Various NPC types which were killable in towns will no longer be. ****You will not be able to guard items that are in towns.
    93 KB (15,613 words) - 21:16, 13 August 2008
  • ***In towns, it is still illegal to start fights, so Thieves Guild members are still sa **It will not be possible to learn magic resistance in towns.
    94 KB (15,972 words) - 16:53, 28 August 2009
  • Many heat sources can be found in towns, campsites, dungeons, and many other places out in the world. Once you star ...barrels, and any open water source. Water troughs can be found through out towns in most Animal Tamer and Food/Liquor Shops. Water troughs can also be creat
    9 KB (1,666 words) - 20:39, 29 June 2011
  • *[[Player-Run Towns]]
    2 KB (263 words) - 13:26, 20 January 2009
  • <blockquote>Double click on a pile of kindling (kindling can be bought in towns or gathered in wooded areas) to make a fire. Your skill will be checked au
    941 B (160 words) - 11:12, 4 November 2010
  • ...te inside of towns, and thus have little use for resisting spells, because towns are protected from magery damage. however resist may be useful for a change
    9 KB (1,199 words) - 10:35, 27 March 2011
  • *Earthquake and field spells now also have reduced damage in towns. *Directly damaging spells cast at players in towns will do minimal damage.
    8 KB (1,428 words) - 05:11, 7 December 2008
  • *All issues with magic reflect in towns should be resolved.
    6 KB (994 words) - 05:24, 7 December 2008
  • ...L suffer, since the shield vanishes when they die. You can do this even in towns, so you can, if you wish, choose to storm Blackthorn or British's castles. *The explosion potion's damage in towns is reduced.
    14 KB (2,376 words) - 05:41, 7 December 2008
  • ...t in their home locations (meaning, owned by the game--chests and doors in towns are examples of objects at their home locations.)
    11 KB (1,916 words) - 05:51, 7 December 2008
  • *Various NPC types which were killable in towns will no longer be.
    5 KB (825 words) - 06:38, 7 December 2008
  • ***You will not be able to guard items that are in towns. ...lk there. The [guarded] tag will go away to indicate this. When they leave towns, the tag will be restored and all previous guarding will resume.
    5 KB (852 words) - 06:47, 7 December 2008
  • ***In towns, it is still illegal to start fights, so Thieves Guild members are still sa **It will not be possible to learn magic resistance in towns.
    10 KB (1,786 words) - 08:51, 7 December 2008
  • ***Elemental summoning in towns will be disabled.
    7 KB (1,204 words) - 08:58, 7 December 2008
  • Diane Fossey would be proud. Too bad they tend to get tamed and then left in towns to annoy people.
    267 B (36 words) - 20:05, 10 November 2010
  • * [[Player-Run Towns]]
    3 KB (384 words) - 20:39, 21 June 2010
  • ...lers] highlight red and are freely attackable by anyone. Reds cannot enter towns, apart from Buccaneers Den.
    28 KB (4,533 words) - 02:19, 7 January 2013

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