Commands

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The following command list is derived from [1].

Contents

Banker / Minter

  • balance or statement: The banker will tell you the amount of gold in your bankbox.
  • bank/banco/banque: The banker will open your bankbox for you.
  • withdraw amount: The banker will transfer the specified amount of gold from your bankbox to your backpack, if possible.

Barkeep

  • news: The barkeep will give a scenario hint, just like a town crier.
  • (giving money): Amounts of gold under 50 gold will cause the Barkeep to speak this rumor. Amounts over 50 gold will be returned. Will only work if the owner did indeed give the barkeep a rumor to spread.
  • (saying a keyword): The Barkeep will respond to a maximum of three keywords. Owners can set the keywords the Barkeep will respond to and the response the Barkeep will give.

Escort

  • "I will take thee", "Yo yes": Will make the NPC who is waiting for an escort to follow you. You must be close to the NPC when you issue this command.
  • destination: Will make the NPC tell you where he wants to be escorted to.

Ferry

  • I would like to cross: This will tell the Skara Brae ferryman to take you across the water to the mainland, or back. (in fact, any sentence with the word "cross" in it will work)

Additionally, saying the word "cross" by itself will shuttle you to the other side of the dock.

Guildstone

  • I resign from my guild: Will remove you from the guild and the guildstone. This command can be given anytime, anywhere. You do not need to have access to the guildstone itself.

Hireling

  • name come: Summons the hireling to your location.
  • name drop: Drops everything it's carrying to the ground.
  • name follow: Follows targeted being.
  • name follow me: Follows you.
  • name friend: Treats targeted player as another owner.
  • name guard: Will guard the targeted item or being.
  • name guard me: Will guard you.
  • name hire or name mercenary or name servant or name work: Responds with how much it will cost to hire him/her.
  • name kill or name attack: Attacks targeted being.
  • name move: Makes the hireling move away so you can pass.
  • name patrol: Roves between two or more guarded objects/beings.
  • name report: Responds with how they feel about their job.
  • name stay: Stops and stays in current spot.
  • name stop: Cancels any current orders to guard or follow.
  • name transfer: Transfers complete ownership to targeted player.

House

  • I ban thee: Friends, co-owners and owners of a house can issue this command. It will bring up a targeting cursor to ban and eject someone. Friends and owners cannot be banned. By doing this, the person banned will be added to the banned list that is accessible from the house sign menu. There is a limit of 50 banned people per house.
  • Remove thyself: Friends, co-owners and owners of a house can issue this command. It will bring up a targeting cursor to eject someone. Friends and owners cannot be ejected. The targeted individual will be sent outside the house, 3 tiles from the door.
  • I wish to lock this down: Locks an item down in your house. Only the owner and co-owners can issue this command.
  • I wish to release this: Removes lockdown and secure status on an item. Only the owner and co-owners can issue this command. Only the owner may release a secure.
  • I wish to unsecure this: Removes secure status on an item, the item remains locked down. Only the owner can issue this command.
  • I wish to secure this: Locks down a container in your house and makes it secure. Only the owner and co-owners can issue this command.
  • I wish to place a trash barrel: Will place a trash barrel inside a house, at the position where you are standing. Only the owner or co-owner can issue this command. Owners, co-owners and friends can put trash in the barrel. After 3 minutes the trash will be deleted.

Karma

  • I honor thee: A player can transfer a small amount of Karma to another player. The giving player will lose 50 Karma points, the receiving player will gain 10 Karma points. The giver needs to have at least 50 Karma points.

Murder Status

  • I must consider my sins: This will show your short term murder count, long term murder count and ping pong count.

NPC

  • name join: Can be used with NPC guildmasters. They will respond with the amount of money you have to pay them to join that guild. Right after that just drop the money on the NPC to join. You must have 48 hours of in game time to be eligible to join an NPC guild, and you may only belong to one at a time.
  • name quit: (or resign) To quit an NPC guild. You must spent one week in the guild, and a minimum of 96 game hours before quitting.
  • name move: The NPC will step aside or away from you.
  • name time: The NPC will tell you the current time.
  • name where is [Town | Shop | Building | Player]: The NPC will give you directions to the town, shop, building or player you asked him about, if he knows the location.
  • name train: Can be used with almost any NPC. They will respond by telling you what skills they can teach you (if any).
  • name train skill: Say this to an NPC that has indicated it can teach that skill. The NPC will respond by telling you how much it will cost you to receive training in that skill, or it will tell you it cannot teach you more than you already know of that skill. See this page for a list of NPCs and the skills they train.

Order / Chaos Guilds

  • name Chaos shield: When you are in a Chaos Guild, say this to a guard in Lord Blackthorns castle to receive a free Chaos Shield.
  • name Order shield: When you are in an Order Guild, say this to a guard in Lord British' castle to receive a free Order Shield.

Pets

  • all come or name come: Summons all or one pet to your location.
  • name drop: Drops everything it's carrying to the ground.
  • name follow: Follows targeted being.
  • all follow me or 'name follow me: Makes all or one pet follow you.
  • name friend: Treats targeted player as another owner.
  • name guard: Will guard the targeted item or being.
  • all guard me or 'name guard me: Makes all or one pet guard you.
  • name kill or name attack: Attacks targeted being.
  • name patrol: Roves between two or more guarded objects/beings.
  • name release: Releases pet back into the wild (undoes taming).
  • all stay or 'name stay: All or one pet will stop and stay in current spot.
  • all stop or 'name stop: Cancels any current orders to guard or follow.
  • name transfer: Transfers complete ownership to targeted player.

Real Estate Broker

  • appraise: The Real Estate Broker will tell you how much he will pay you for a house deed you wish to sell to him. If you wish to sell then drop the house deed on the broker after he mentioned the price. The gold will be deposited in your bank box.

Stablemaster

  • retrieve or claim: The stablemaster will give you back the pet(s) you stabled with him.
  • stable or stall: Will bring up a targeting cursor. Target the pet you want to stable.

Teleporter

  • doracron: Will activate the Serpent Pillars in the sea in Britannia and teleport you to the sea in the Lost Lands.
  • recdu: Will activate the teleporter in the north mage shop in Moonglow and teleport you to the mage shop in Papua.
  • recsu: Will activate the teleporter in the mage shop in Papua and teleport you to the north mage shop in Moonglow.
  • sueacron: Will activate the Serpent Pillars in the sea in the Lost Lands and teleport you to the sea in Britannia.

Tillerman

Navigation by hand

In the commands below, replace direction with any of the following: "forward left", "forward right", "backward left", "backward right", "back left", "back right", "backwards", "backward", or "back".

  • direction: Move ship in desired direction.
  • drift left or left: Moves ship to the left.
  • drift right or right: Moves ship to the right.
  • drop anchor or raise anchor: Toggles ship movement on or off.
  • furl sail or stop: Stops current ship movement.
  • one direction or direction one: Moves ship one tile in desired direction and stops.
  • slow direction: Moves ship slowly in desired direction (see below for possible directions).
  • turn around or come about: Turns ship around and proceeds.
  • turn left or port: Rotate ship left. Changes the orientation of the ship.
  • turn right or starboard: Rotate ship right. Changes the orientation of the ship.
  • unfurl sail or forward: Moves ship forward.

Navigation by map

  • continue: Resume plotted course after stopped.
  • furl sail or stop: Stops current ship movement.
  • goto #: Sail directly to pin # on map, then continue on remainder of plotted course.
  • nav: Asks tillerman which pin # you are heading to on map.
  • single #: Sail directly to pin # on map, then stop.
  • start: Start along the charted course and continue until finished or stopped.

Town Cryer

  • news: The Town Cryer will give you a bit of news, if he has some. Repeat the command to hear the next bit of news.

Vendor (shop)

In the commands below, replace name with either the vendor's name or one of the words "shopkeeper", "merchant", or "vendor".

  • name buy: The inventory of the vendor will be shown to you. You can select which items you want to buy. You need to have the gold for the purchase on you, except when buying for a total of more than 2000gp, i.e. tents, houses, boats, guildstones or say *a lot* of reagents. In that case the amount will be taken straight out of your bankbox and you receive the item(s) you purchased in your backpack.
  • name sell: The items in your backpack that can be sold to the vendor will be shown to you. You can select which items you want to sell. There is a maximum of 5 items per transaction.

Vendor (player)

In the commands below, replace name with either the vendor's name or one of the words "shopkeeper", "salesman", "saleswoman", "salesperson" or "vendor", or a general salutation like "hi", "greetings", "hail", "hello", "hey" or "yo".

  • name browse or name view or name look: Will open the backpack of the vendor for you so you can see what is inside. This acts the same as double-clicking on a vendor.
  • name buy or name purchase: You will get a targeting cursor with which you can select the item you want to buy. If you do not have enough gold in your backpack the amount will be taken straight out of your bankbox.

The following commands are only applicable to the owner of the vendor:

  • name collect or name gold or name get: Transfers the gold the vendor is holding for you into your backpack.
  • name dismiss: Terminates the vendor's contract of employment. The vendor will self-destruct, leaving no corpse. Any items or gold he is holding will not be reimbursed, so remove all items and issue a "collect" command first. There is no way to get back the "private" funds that he has in "his" account, only the gold he is "holding for you" as collected from sales.
  • name replace: Operates the same as name dismiss, except you receive your deed back upon using this command.
  • name status or name info: The vendor will tell you how much gold he is holding, how much he costs per UO day and for how many days he will continue to work for you.

Virtue Shrine

  • om om om: When chanted on the stairs of the Shrine of Spirituality this will teleport you to the Ankh.

Shard in-game Commands

These commands perform specific in game functions and can be used anywhere. The text will not appear to others in game. Player commands must be led with the [ character, like this: [helpinfo

Auth [authkey]
With no arguments, this command brings up the email registration menu. With one argument, (authkey), the system will attempt to authenticate your email account registration.
AuthPass <authkey>
Authorizies a pending password change request of the commanding players account. Use the [Password command first.
Help
Lists all available commands.
HelpInfo [<command>]
Gives information on a specified command, or when no argument specified, displays a gump containing all commands
MarkOption <Ask|Always|Never>
Sets the Option to Auto Mark GM exceptional crafted items.
NoTips
Disables the Tip of The Day on login.
Tip or Tips
Displays the Tip of the day and enables tips menu on login.
Password <newPassword> <repeatPassword>
Changes the password of the commanding players account.
Requires the same C-class IP address as the account's creator for an immediate change.
If the account IP differs, and the account is registered, the password change will be verified by sending a code to the registered email address.
If the account is unregistered, and there is not an IP match, the request will be forwarded to staff, who will likely ask you to register your account.
PrivateChar
Disables showing extended character stats and skills in myUOSA.
PublicChar
Enables showing extended character stats and skills in myUOSA.
Vote
Opens the UOSA vote page at Uosecondage.com/vote with your default web browser.
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