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  • ...of stat points gained] (ie: at 85 magery, your Strength spell would add 8 Strength for the duration of the spell.)
    356 B (49 words) - 00:29, 22 January 2012

Page text matches

  • ...t other skills will give gains to Dexterity but will yield more gains in [[Strength]] and [[Intelligence]] primarily.
    1 KB (186 words) - 17:36, 11 April 2016
  • ...eady. This gave birth to a new fighting style. Mages would focus on high [[Strength]] and [[Intelligence]] and take the minimum 25 Dexterity. Even with this lo
    2 KB (361 words) - 19:34, 21 March 2017
  • ...closely in with [[Weapon Skill]], and allows the player to estimate the [[Strength]] and [[Dexterity]] of the target. It is similar to the [[Evaluate Intelli ...anatomy. The player will not receive a direct answer, such as "That has a strength of 100 and a dexterity of 54" but rather would see something like "That is
    3 KB (477 words) - 12:00, 12 April 2011
  • [[Anatomy]] and [[Strength]] also affect the damage one can inflict
    865 B (108 words) - 11:07, 4 November 2010
  • The potion keg will only accept potions of the same strength and type.
    7 KB (1,218 words) - 13:18, 29 October 2010
  • ...umber representing the Characters health, and are directly determined by [[strength]]. When the number of hit points reaches zero, the character is dead.
    351 B (55 words) - 01:36, 24 July 2008
  • Strength - 100 Strength - 100
    12 KB (2,241 words) - 11:07, 4 November 2010
  • **Changed strength requirements and armor values for female armor. ...fectively makes the stat cap higher in actual play and resolves the "stuck strength" issue.
    53 KB (9,098 words) - 21:14, 13 August 2008
  • ...ns more fragile, will also greatly reduce a macroing exploit used to boost strength. The loss of durability is very small: basically, if you reforge a damaged ...lmost exactly evenly distributed amongst the skills. This should make the strength advancement problem go away.
    93 KB (15,613 words) - 21:16, 13 August 2008
  • ...delay on reuse. Greater Strength and Agility temporarily add 20 points to Strength and Dexterity respectively. Total Refresh refills your stamina bar (which
    4 KB (646 words) - 11:16, 1 November 2010
  • ...trength statistic no longer affects your weight. Previously, as you gained strength, your character's weight increased. Your carrying capacity will be unaffect *Spells that modify strength now affect how much you can carry.
    94 KB (15,972 words) - 16:53, 28 August 2009
  • *Strength potions [[Image:Strength_potion.gif]] you need Mandrake Root
    4 KB (667 words) - 18:29, 15 January 2017
  • Regular-strength Poison is slightly more effective than Lesser Poison, but is still, nonethe Poison Strength # of Uses
    12 KB (2,075 words) - 23:00, 4 February 2019
  • ...n-user has 100 Weapon Skill, 100 Stamina, 100 Tactics, 100 Anatomy and 100 Strength, and the weapons are of exceptional quality. The defender has 0 Weapon Skil
    6 KB (711 words) - 19:17, 28 November 2010
  • |[[Image:Strength_potion.gif]] Strength | +10 Strength (for 2 min.)
    3 KB (381 words) - 22:02, 5 April 2011
  • truly rare fish: Adds a temporary +5 to your Strength when eaten.
    4 KB (607 words) - 05:57, 15 January 2017
  • ...would be a gorget of Strength that would, instead of raising its wearer's strength, lower their dexterity.
    4 KB (585 words) - 19:43, 20 November 2021
  • Herding is a popular skill for raising [[Strength]] and sometimes [[Intelligence]]. Other than that it is rarely used. == Gain Strength by using herding ==
    1 KB (190 words) - 11:12, 4 November 2010
  • ...ercentage of it's maximum level, for example "This being is at 100% mental strength".
    2 KB (277 words) - 12:52, 5 January 2017
  • ...ith 59 strength, intelligence, and 10 dexterity, for your starting stats. Strength equals the amount of hit-points a character has so the more the better. ...10 dexterity. However if they do not require int then I would suggest 45 strength, 25 intelligence, and 10 dexterity. The next thing I would do for this cha
    3 KB (460 words) - 23:44, 29 December 2009
  • *Changed strength requirements and armor values for female armor.
    5 KB (811 words) - 05:10, 7 December 2008
  • ...fectively makes the stat cap higher in actual play and resolves the "stuck strength" issue.
    8 KB (1,428 words) - 05:11, 7 December 2008
  • ***strength ...n not in combat mode opens their pack. This pack's capacity depends on the strength of the pack animal and the normal limitations of the pack capacity.
    14 KB (2,376 words) - 05:41, 7 December 2008
  • ...ns more fragile, will also greatly reduce a macroing exploit used to boost strength. The loss of durability is very small: basically, if you reforge a damaged ...lmost exactly evenly distributed amongst the skills. This should make the strength advancement problem go away.
    6 KB (1,096 words) - 06:49, 7 December 2008
  • ...trength statistic no longer affects your weight. Previously, as you gained strength, your character's weight increased. Your carrying capacity will be unaffect *Spells that modify strength now affect how much you can carry.
    5 KB (940 words) - 08:27, 7 December 2008
  • ****Magical fish, which can boost stamina, strength, intelligence, or dexterity.
    7 KB (1,204 words) - 08:58, 7 December 2008
  • ***Strength *The duration of strength and agility potions will increase to 2 minutes.
    6 KB (1,077 words) - 09:11, 7 December 2008
  • ...o cast the "strength" spell, wait for the targeting cursor, and then cast "strength" on yourself with the press of one key: **cast spell = strength
    13 KB (2,270 words) - 09:53, 7 December 2008
  • The frost spiders greatest strength is in its high dexterity. The only other tamable that compares is the drake
    605 B (88 words) - 18:32, 8 November 2010
  • ...nly found in fiery dungeons. They have a Hit point based fireball. At full strength they do around 15 points of damage. Individually they are not too much of a
    1 KB (217 words) - 18:33, 8 November 2010
  • ...of stat points lost] (ie: at 85 magery, your Weaken spell would remove 8 [[Strength]] for the duration of the spell.)
    355 B (49 words) - 06:37, 21 January 2012
  • ...of stat points lost] (ie: at 85 magery, your Curse spell would remove 8 [[Strength]], [[Dexterity]], and [[Intelligence]] for the duration of the spell.)
    405 B (55 words) - 21:51, 21 January 2012
  • ...# of stat points gained] (ie: at 85 magery, your Bless spell would add 8 [[Strength]], [[Dexterity]], and [[Intelligence]] to your stats for the duration of th
    404 B (57 words) - 21:07, 21 January 2012
  • Strength - 100
    473 B (74 words) - 19:38, 8 November 2010
  • Strength - 100
    281 B (37 words) - 04:29, 8 April 2015
  • Each character can have 700 Skills points and 225 attribute/stat points (strength/dexterity/intelligence) thus each character is a combination of these two t ...e goes up slowly, while there are several ways of increasing Dexterity and Strength that -- while still somewhat tedious -- will make them go up relatively qui
    28 KB (4,533 words) - 02:19, 7 January 2013
  • Bless, agility, strength and cunning charges can be found on clothing and jewelry. These give a buff A more advanced PvPer should add in buff potions to the mix, strength and agility. These should be used before a fight, and rebuff yourself when
    13 KB (2,135 words) - 01:16, 31 May 2011
  • ...rtists guild), before you start [[macro|macroing]]. Once done raise your [[strength]] by macroing the [[herding]] skill, then your musicianship just by using y
    3 KB (486 words) - 12:08, 1 November 2010
  • #REDIRECT [[Strength]]
    22 B (2 words) - 11:32, 31 October 2010
  • ...of stat points gained] (ie: at 85 magery, your Strength spell would add 8 Strength for the duration of the spell.)
    356 B (49 words) - 00:29, 22 January 2012