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Skillsbutton.png - Fishing
Profession Fisher
Skillgem.png Active No
Stat Bonus %
Usage Delay 10s
Required Tools Fishing Pole

Fishing is a gathering skill that allows you to fish fishes, magical fishes, level 1 treasure maps and messages in a bottle. Furthermore you can fish for treasures and other items from shipwrecks, once you got the message out of a bottle and are located at the right spot.

Fishable items

Boots.gif Footwear: The beginning fisherman will find this item on his hook most of the times, but even the Grandmaster may pull up the occasional boot. Skill: 0

Fish green.gif fish: Normal fish you usually get when fishing. They yield 4 fish steaks each when cut with a knife. Skill: 0

prized fish: Adds a temporary +5 to your Intelligence when eaten (no cooking needed). Skill: 0

wondrous fish: Adds a temporary +5 to your Dexterity when eaten. Skill: 0

truly rare fish: Adds a temporary +5 to your Strength when eaten. Skill: 0

highly peculiar fish: Restores 10 points of stamina when eaten. Skill: 0

Map.gif a tattered treasure map: A level 1 treasure map. Same as the treasure maps you get off monsters. Skill: 90

message in a bottle: When used it extracts a waterstained SOS from the bottle. Skill: 100

Misc items to recover from shipwrecks.


A fisher on a large Dragon Ship, fishing in deep sea.
  • The higher your skill the higher your chance of catching something more valuable than a normal fish. The skills mentioned above are minimum skills needed to fish up the corresponding item.
  • Tests show that a Grandmaster Fisherman pulls up an SOS message in a bottle about once per hour. To reach that he has to fish non-stop, which means he has to cast about 280 times per hour.
  • When fishing in "deep water" (which means you must be at least 14 tiles away from all land) there is a chance a sea-serpent pops up if you are fishing with 80+ skill and you fail.
  • Other resource gathering skills include Mining and Lumberjacking
  • Fishing is a great accompaniment to the skill Cooking
  • You don't need to be fisherman to fish up the treasure from a message in a Bottle

A few notes on boats

  • Always keep at least 2 copies of your key in your bank
  • Always put your key inside the ship hold. This way if you die, nobody can loot your key off your body, and therefore getting your boat
  • Always stand in the middle of the boat. Monsters can't reach you that way to melee, and monsters can't cast spells until they melee you first
  • Use a sextant and maps! Always keep a sextant on you and one in your hold. A clock and spyglass are also nice. (Hint: Maybe start with 1 point of skill in Cartography. That way, you get a newbie sextant, that will stay with your ghost when you die. )
  • Torches never decay or burn out of left on the deck of a ship. Placing a few all over your ship makes your ship glow at night and looks nice

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