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  • ...of stat points gained] (ie: at 85 magery, your Strength spell would add 8 Strength for the duration of the spell.)
    356 B (49 words) - 00:29, 22 January 2012

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  • ...t other skills will give gains to Dexterity but will yield more gains in [[Strength]] and [[Intelligence]] primarily.
    1 KB (186 words) - 17:36, 11 April 2016
  • ...eady. This gave birth to a new fighting style. Mages would focus on high [[Strength]] and [[Intelligence]] and take the minimum 25 Dexterity. Even with this lo
    2 KB (361 words) - 19:34, 21 March 2017
  • ...closely in with [[Weapon Skill]], and allows the player to estimate the [[Strength]] and [[Dexterity]] of the target. It is similar to the [[Evaluate Intelli ...anatomy. The player will not receive a direct answer, such as "That has a strength of 100 and a dexterity of 54" but rather would see something like "That is
    3 KB (477 words) - 12:00, 12 April 2011
  • [[Anatomy]] and [[Strength]] also affect the damage one can inflict
    865 B (108 words) - 11:07, 4 November 2010
  • The potion keg will only accept potions of the same strength and type.
    7 KB (1,218 words) - 13:18, 29 October 2010
  • ...umber representing the Characters health, and are directly determined by [[strength]]. When the number of hit points reaches zero, the character is dead.
    351 B (55 words) - 01:36, 24 July 2008
  • Strength - 100 Strength - 100
    12 KB (2,241 words) - 11:07, 4 November 2010
  • **Changed strength requirements and armor values for female armor. ...fectively makes the stat cap higher in actual play and resolves the "stuck strength" issue.
    53 KB (9,098 words) - 21:14, 13 August 2008
  • ...ns more fragile, will also greatly reduce a macroing exploit used to boost strength. The loss of durability is very small: basically, if you reforge a damaged ...lmost exactly evenly distributed amongst the skills. This should make the strength advancement problem go away.
    93 KB (15,613 words) - 21:16, 13 August 2008
  • ...delay on reuse. Greater Strength and Agility temporarily add 20 points to Strength and Dexterity respectively. Total Refresh refills your stamina bar (which
    4 KB (646 words) - 11:16, 1 November 2010
  • ...trength statistic no longer affects your weight. Previously, as you gained strength, your character's weight increased. Your carrying capacity will be unaffect *Spells that modify strength now affect how much you can carry.
    94 KB (15,972 words) - 16:53, 28 August 2009
  • *Strength potions [[Image:Strength_potion.gif]] you need Mandrake Root
    4 KB (667 words) - 18:29, 15 January 2017
  • Regular-strength Poison is slightly more effective than Lesser Poison, but is still, nonethe Poison Strength # of Uses
    12 KB (2,075 words) - 23:00, 4 February 2019
  • ...n-user has 100 Weapon Skill, 100 Stamina, 100 Tactics, 100 Anatomy and 100 Strength, and the weapons are of exceptional quality. The defender has 0 Weapon Skil
    6 KB (711 words) - 19:17, 28 November 2010
  • |[[Image:Strength_potion.gif]] Strength | +10 Strength (for 2 min.)
    3 KB (381 words) - 22:02, 5 April 2011
  • truly rare fish: Adds a temporary +5 to your Strength when eaten.
    4 KB (607 words) - 05:57, 15 January 2017
  • ...would be a gorget of Strength that would, instead of raising its wearer's strength, lower their dexterity.
    4 KB (585 words) - 19:43, 20 November 2021
  • Herding is a popular skill for raising [[Strength]] and sometimes [[Intelligence]]. Other than that it is rarely used. == Gain Strength by using herding ==
    1 KB (190 words) - 11:12, 4 November 2010
  • ...ercentage of it's maximum level, for example "This being is at 100% mental strength".
    2 KB (277 words) - 12:52, 5 January 2017
  • ...ith 59 strength, intelligence, and 10 dexterity, for your starting stats. Strength equals the amount of hit-points a character has so the more the better. ...10 dexterity. However if they do not require int then I would suggest 45 strength, 25 intelligence, and 10 dexterity. The next thing I would do for this cha
    3 KB (460 words) - 23:44, 29 December 2009

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