Animal Taming

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Skill listed is the minimum level needed and does not indicate a 100% chance of success. Damage, HP and AR figures are presented solely for comparitive purposes.

Contents

Tamable Animals

Animal			Damage	HP	AR	Skill
Bear, Black		2-12	75-100	8	30.1
Bear, Brown		3-11	75-100	10	35.1
Bear, Grizzly		3-12	125-155	10	59.1
Bear, Polar		3-12	115-140	7	40.1
Bird: Crow		1	5-15	1	15
Bird: Magpie		1	5-15	1	15
Bird: Raven		1	5-15	3	19
Bird, Tropical		1	3-6	1	10
Boar       		1-4	41-59	5	35
Bull         		1-6	77-111	14	71.1
Bullfrog (T2A)		1-2	46-70	8	< 20
Cat         		1	7-17	4	3
Chicken 		1	2-8	1	20
Cougar  		2-10	55-80	6	45
Cow        		1-4	45-85	2-12	30
Deer/Doe (Hind)		1-8	31-49	5	30
Dog        		1-4	28-37	3	3
Eagle      		2-8	30-40	9	35
Goat       		1-3	21-29	3	30
Goat, Mountain		1-5	22-64	2-6	20
Gorilla    		2-12	53-95	14	5
Great Hart 		2-8	41-71	10	59.1
Horse     		2-10	44-120	7	30.1
Horse, Pack		2-10	44-120	7	30.1
Llama     		1-5	31-49	2-6	35.1
Llama, Pack 		1-5	31-49	2-6	35.1
Ostard (Desert) 	7-15	94-170	9	40
Ostard (Forest) 	4-12	94-170	9	34.8
Panther   		2-12	60-85	2-6	53.1
Pig           		1-3	23-65	4	25
Rabbit    		1-2	4-8	2-5/4	5
Rat (Town Rat)		1-4	9-17	5	20
Sheep     		1-3	21-49	1-3	10.1
Snow Leopard		2-10	55-80	12	53.1
Walrus    		3-6	21-29	2-12	40
Wolf, Grey		2-8	55-80	9	50.1
Wolf, Timber		2-8	55-80	7	25.1
Wolf, White		2-8	55-80	7	65.1

Tamable Monsters

Monster Name     		Damage		HP		AR	Skill
Alligator			2-14		75-100		12	50
Dragon          		4-24**		700-1100	30	93.9*
Drake             		4-24**		500-900		28	95.7*
Giant Rat       		2-8		22-64		8	35
Giant Scorpion     		3-12		73-115		12	50
Giant Spider         		2-14		75-100		6	58.3
Giant Toad (T2A)		??		??		??	77.1
Hellcat (small) (T2A)       	3-15**		15-55		15	77.5
Hellcat (Large) (T2A)		2-20**		160-185		15	91.8
Hell Hound            		6-20**		96-120		11	84.9
Imp (T2A)              		3-18		76-100		15	< 84.3
Lava Lizard (T2A)		2-28**		125-150		20	< 82.9
Mongbat (Weak)   		1-2		4-8		5	25.1
Mongbat (Strong)		3-9		56-80		10	70.1
Nightmare (T2A)   		9-29**		440 ?		30	95.1*
Ostard (Frenzied) (T2A)		8-23		94-170		15	77.1
Sewer Rat              		1-2		9		3	??
Slime              		1-5		22-34		1-4	30
Snake             		1-4		32-44		7	60
White Wyrm (T2A)		9-33		795-825		30	95.1
Wolf, Dire			3-12		125-155		10	83.1

(*) Even with 100% Ability, there is only a 1 in 20 chance of successfully attempting to tame a Dragon or Drake or Nightmare. The other 19 times, you will get a message saying something to the effect of "You seem to anger the beast!"

(**) Damage listed indicates melee combat damage (claws). Dragons, Drakes, Nightmares, Hellcats, Lava Lizards, and Hell Hounds also have the innate ability to breathe fire, which deals damage proportionate to their remaining HP total (approximately 5% of HPs). Tales of hearty adventurers being slain by one breath from a Dragon in full health are not uncommon.

Animals that can be tamed with a skill of 45 or less will follow anyones orders, harder to tame animals need an experienced master. You will not be able to transfer an animal to someone without the required taming skill ("The animal does not trust you") Rule of thumb is that a high Animal Taming and high Animal Lore skill makes a better master. The pet orneriness check is made by comparing the creatures "tameable at" level to 80% of the masters Tame skill plus 20% of the masters Lore skill. It is also needed to gauge the animal's mood. You will need to feed your pet periodically as it's mood inevitably gets worse the longer it goes between feedings, and to know when it needs to be fed.

  • Veterinary is used to heal your wounded pets. You will find you need it when healing pets with lots of hit points, such as a dragons, as Greater Heal does not heal nearly enough.

Pets Slots In T2A

In the T2A era there was no limit to the amount of pets that a single player could control, meaning that pet slots did not exist. Having unlimited pets is by some considered to be an advantage as it gives them the ability to do far more damage using their pets.

Some players find it is very dangerous to use multiple high level mage casting pets such as White Wyrms, because they cast spells like mass curse which will target all the other monsters, tamed creatures, and players around them, causing them to fight amongst each other; if this is not watched, players' dragons can kill each other & turn on the player him/her self.

Skill Gain

0.00 - 30.0 Train at NPC
30.0 - 35.1 Hinds & Timber Wolfs Moonglow Island
35.1 - 53.1 Walrus & Polar Bears Dagger Island
53.1 - 59.1 Snow Panthers Dagger Island
59.1 - 65.1 Great Harts & Grizzly Bears Moonglow Island or T2A
65.1 - 71.1 White Wolfs Dagger Island
71.1 - 77.1 Bulls Delucia
77.1 - 85.5 Giant Toads T2A
85.5 - GM Hell Hounds Hythloth

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