Difference between revisions of "Alchemy"

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Revision as of 04:31, 25 November 2010

The alchemy skill is used to create different types of potions:

  • Agility Agility potion.gif
  • Cure Cure potion.gif
  • Explosion Explo potion.gif
  • Heal Heal potion.gif
  • Nightsight Nightsight potion.gif
  • Poison Poison potion.gif
  • Refresh Refresh potion.gif
  • Strength Strength potion.gif

All potions (except Nightsight) can be brewed at different force-levels.

Usage

You need access to a mortar and pestle, the appropriate type of reagent and an empty bottle. Use the mortar and pestle, then click on the reagent. If there is more than one type of potion that can be made from the selected reagent, you will be presented with a list to select from. If you succeed, the bottle will fill with the appropriate potion. If a bottle is not present, the potion mixture will remain in the mortar until you have an empty bottle (double clicking the mortar once a bottle is present will fill the bottle with the potion mixture).

  • Tip: You can use a mortar on itself to make an attempt at its last potion.
  • Tip: You can grind with multiple mortars at the same time.

Skill gain: Slow. Very fast, using multiple mortars. Expensive in any case.

Potion Quality: All potions of the same name are created equal. This means that a Greater Heal potion made by a GM alchemist is no better than one made by an alchemist of the minimum required skill. (Confirmed by Derrick).


Gaining Alchemy and Poisoning

The most efficient way to GM alchemy is to also work poisoning at the same time. This means you don't have lots of unwanted potions to sell back to NPCs, and all you need is about 40-50k nightshade, a lot of mortars and about 20 bottles. You're also using a cheap, widely available reagent.

Requirements

  • 20 Bottles.
  • Mortars.
  • 40-50k Nightshade (120,000 - 150,000 GP).
  • Basic Razor knowledge.
  • Newbie dagger/Item of food.
  • Cure Potions/Cure Spell

Alchemy Skill Levels

  • 0-45 Lesser Poison
  • 45-65 Poison
  • 65-GM Greater Poison


Preparation and setting up the Razor Macro

Get 20 bottles and a ton of mortars (preferably GM tinkered ones as these last twice as long), then, using Razor record a macro of double clicking the mortar, selecting the relevant poison type for your skill level, wait 10 seconds, use skill poison, apply poison to a weapon or piece of food [newbie dagger or fishsteak are widely available]. Make sure you change the mortar action to double click by type, and if using food leave it as absolute target.

This will allow you to produce potions in less time as you're using multiple mortars to produce a potion every 10 seconds instead of 15. And the more mortars you have, the less chance of Razor, selecting the same one and slowing production. I recommend about 20 mortars on your character.

You should then add an "if" statement in razor, something like.

If ( poisoned )
Drink greater cure potion/Cast spell cure.
Target self.[if using cure spell]

If you're very familiar with Razor you can have the Poisoning macro inside the Alchemy macro, and add counter statements for poison potions and reduce the time between mortar uses to 5 seconds, this will speed up the time to GM a great deal but don't attempt it unless you know what your doing with Razor.

If you wish to have poisoning on a separate character, say an assassin dexxer, simply have the alchemist pass the poisons over, or store the poison in kegs for later use by the poisoner.

Related

Potion Kegs

Potions