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  • *The weight problem with depositing large amounts of gold and then getting stuck will be fixed. **The "stuck green" health bar problem should be fixed for any who were still suffering
    53 KB (9,098 words) - 21:14, 13 August 2008
  • **A problem with the polymorph spell getting "stuck" was fixed. Spellbooks affected will be retroactively fixed.
    94 KB (15,972 words) - 16:53, 28 August 2009
  • // when your sulf. ash runs out, the loop will be stuck in this block, doing nothing.
    20 KB (2,813 words) - 21:07, 11 October 2011
  • *The weight problem with depositing large amounts of gold and then getting stuck will be fixed.
    2 KB (419 words) - 05:07, 7 December 2008
  • *The "stuck green" health bar problem should be fixed for any who were still suffering ...his effectively makes the stat cap higher in actual play and resolves the "stuck strength" issue.
    8 KB (1,428 words) - 05:11, 7 December 2008
  • *A fix for following NPCs and creatures getting stuck on server boundaries.
    6 KB (994 words) - 05:24, 7 December 2008
  • ***The killer's notoriety falls instantly to Dread Lord. (It is not "stuck" there--you can still rise if you can manage it).
    14 KB (2,376 words) - 05:41, 7 December 2008
  • *You can't get "stuck" on text anymore, as it does not register the mouse right-click on it. **If an arrow hits, there is a (lesser) chance that it will be stuck in the corpse. This doesn't work with players, who automatcally break arrow
    11 KB (1,916 words) - 05:51, 7 December 2008
  • **A problem with the polymorph spell getting "stuck" was fixed. Spellbooks affected will be retroactively fixed.
    6 KB (1,010 words) - 08:49, 7 December 2008
  • ...quickly. If your very far from a healer it can be quicker to use the Help Stuck option in the help menu to teleport to a town, this will take 2 minutes, re
    28 KB (4,533 words) - 02:19, 7 January 2013