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- *There are now four damage types: direct (ignores armor), physical, fire, and energy. *Slashing, bashing, and piercing weapons now damage different types of armor materials at different rates.3 KB (504 words) - 05:13, 7 December 2008
- *Armor blocks some magical damage now. *Temporary stat mods now affect stamina, armor rating, and health. *Note that this was not a bug, but it confused so many6 KB (994 words) - 05:24, 7 December 2008
- ***reactive armor ...yer (so fire attacks no longer cause extra damage if you are wearing metal armor, etc.)14 KB (2,376 words) - 05:41, 7 December 2008
- ...of the actual utility of the item. This means that the range of weapon and armor costs was extended at the upper end, with plate now costing more than chain ...he amount of damage armor absorbs overall was reduced. The result was that armor does not protect as much in combat as it used to, and a fully armored fight11 KB (1,916 words) - 05:51, 7 December 2008
- ...ring attack types cause differing amounts of damage based on what sort of armor they hit. There is an error in this which has resulted in a particular out6 KB (1,020 words) - 06:27, 7 December 2008
- ...have reported that enchantment now appears on female armor as well as male armor.3 KB (576 words) - 06:30, 7 December 2008
- ...ipment slots (not the body, it's still a competitive choicei for full body armor).8 KB (1,300 words) - 06:36, 7 December 2008
- *The harm spell (including on wands) will no longer ignore armor.5 KB (825 words) - 06:38, 7 December 2008
- *A fix for reactive armor was put in place. It now lets through more damage than before. The amount i6 KB (1,096 words) - 06:49, 7 December 2008
- ...ent types of opponents (eg, some weapon types will do better against heavy armor than others, and some will be more effective against mages, etc).5 KB (864 words) - 07:51, 7 December 2008
- ...fix" that was recently put in for weapons. This will eliminate "pre-patch" armor with excessive bonuses. *The problem with dragons stopping breathing fire when reactive armor is cast on them will be fixed.8 KB (1,299 words) - 08:01, 7 December 2008
- ...l generate a random piece of deep green studded leather armor with "ranger armor" appended to the name of the object, and delete the ticket.4 KB (675 words) - 08:21, 7 December 2008
- **If putting on a piece of platemail armor would move your stamina below 0, you will not be allowed to wear it.1,019 B (167 words) - 08:25, 7 December 2008
- '''Female chain mail armor! Feb 23 1999 2:51PM''' *Female chainmail armor is now in! Wearing chainmail will automatically select the correct animatio1 KB (227 words) - 08:47, 7 December 2008
- *Colored ore, ingots and armor go in **You can make colored armor and shields from the colored ingots. You cannot make weapons from colored i6 KB (1,010 words) - 08:49, 7 December 2008
- ***The more armor you are wearing, the harder it is to use Stealth. ***The more armor you are wearing, the harder it will be to steal.10 KB (1,786 words) - 08:51, 7 December 2008
- **A problem with the interaction of paralyze and reactive armor was fixed.3 KB (504 words) - 09:01, 7 December 2008
- *A bug involving the Reactive Armor Spell will be fixed. *The Reactive Armor spell will be reactivated.1 KB (233 words) - 19:09, 7 December 2008
- *Armor and weapons can be smelted back into ingots. **Clicking armor or a weapon that is in your backpack will smelt that item.3 KB (421 words) - 19:16, 7 December 2008
- ***Phoenix Armor - A random piece of red ring armor. As these pieces are random, it is possible to be awarded a duplicate prize9 KB (1,588 words) - 19:18, 7 December 2008