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  • *Changed strength requirements and armor values for female armor.
    5 KB (811 words) - 05:10, 7 December 2008
  • ...fectively makes the stat cap higher in actual play and resolves the "stuck strength" issue.
    8 KB (1,428 words) - 05:11, 7 December 2008
  • ***strength ...n not in combat mode opens their pack. This pack's capacity depends on the strength of the pack animal and the normal limitations of the pack capacity.
    14 KB (2,376 words) - 05:41, 7 December 2008
  • ...ns more fragile, will also greatly reduce a macroing exploit used to boost strength. The loss of durability is very small: basically, if you reforge a damaged ...lmost exactly evenly distributed amongst the skills. This should make the strength advancement problem go away.
    6 KB (1,096 words) - 06:49, 7 December 2008
  • ...trength statistic no longer affects your weight. Previously, as you gained strength, your character's weight increased. Your carrying capacity will be unaffect *Spells that modify strength now affect how much you can carry.
    5 KB (940 words) - 08:27, 7 December 2008
  • ****Magical fish, which can boost stamina, strength, intelligence, or dexterity.
    7 KB (1,204 words) - 08:58, 7 December 2008
  • ***Strength *The duration of strength and agility potions will increase to 2 minutes.
    6 KB (1,077 words) - 09:11, 7 December 2008
  • ...o cast the "strength" spell, wait for the targeting cursor, and then cast "strength" on yourself with the press of one key: **cast spell = strength
    13 KB (2,270 words) - 09:53, 7 December 2008
  • Some skills are modified by a related Statistic ([[stats|"stat"]]: [[Strength]], [[Dexterity]], [[Intelligence]]), which is why the skills menu can show
    51 members (2 subcategories, 0 files) - 01:35, 17 March 2011
  • The frost spiders greatest strength is in its high dexterity. The only other tamable that compares is the drake
    605 B (88 words) - 18:32, 8 November 2010
  • ...nly found in fiery dungeons. They have a Hit point based fireball. At full strength they do around 15 points of damage. Individually they are not too much of a
    1 KB (217 words) - 18:33, 8 November 2010
  • ...of stat points lost] (ie: at 85 magery, your Weaken spell would remove 8 [[Strength]] for the duration of the spell.)
    355 B (49 words) - 06:37, 21 January 2012
  • ...of stat points lost] (ie: at 85 magery, your Curse spell would remove 8 [[Strength]], [[Dexterity]], and [[Intelligence]] for the duration of the spell.)
    405 B (55 words) - 21:51, 21 January 2012
  • ...# of stat points gained] (ie: at 85 magery, your Bless spell would add 8 [[Strength]], [[Dexterity]], and [[Intelligence]] to your stats for the duration of th
    404 B (57 words) - 21:07, 21 January 2012
  • Strength - 100
    473 B (74 words) - 19:38, 8 November 2010
  • Strength - 100
    281 B (37 words) - 04:29, 8 April 2015
  • Each character can have 700 Skills points and 225 attribute/stat points (strength/dexterity/intelligence) thus each character is a combination of these two t ...e goes up slowly, while there are several ways of increasing Dexterity and Strength that -- while still somewhat tedious -- will make them go up relatively qui
    28 KB (4,533 words) - 02:19, 7 January 2013
  • Bless, agility, strength and cunning charges can be found on clothing and jewelry. These give a buff A more advanced PvPer should add in buff potions to the mix, strength and agility. These should be used before a fight, and rebuff yourself when
    13 KB (2,135 words) - 01:16, 31 May 2011
  • ...rtists guild), before you start [[macro|macroing]]. Once done raise your [[strength]] by macroing the [[herding]] skill, then your musicianship just by using y
    3 KB (486 words) - 12:08, 1 November 2010
  • *[[Strength]] (adds 0% to 20% to the weapon's base damage)
    5 members (0 subcategories, 0 files) - 14:15, 30 October 2010

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