Ultima Online Patch Notes for 06/11/1998

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Ultima Online Patch Notes for 06/11/1998

These are the official patch notes from the original release of Ultima Online. These patch notes were found at [1].

  • The new reputation system is in! Please check Bob Hanson's Reputation FAQ and the official FAQ for details on this new system.
  • A new UO.CFG toggle has been added for those who do not wish to ever get the Resurrect With Penalties option:
AssumePlayAsGhost=yes
(You can also put in "on" instead of "yes" if you like).
  • The Dispel and Mass Dispel spells will now dispel summoned creatures, including energy vortices and blade spirits.
  • The "protection of Lord British's guards" will now read "town guards" in order to allay confusion about cities not under his rule.
  • A small patch put the new reputation system's highlighting code in place. With this update, innocents appear blue, murderers red, criminals gray, fellow guildmates green, and opposing guilds orange on servers that are updated with the reputation system. At the moment, that is only Test Center.
  • The new color highlighting is configurable via your UO.CFG file. The values entered are in RGB format, and can be entered in either decimal or hexadecimal format. The config lines and their default settings are:
    • HighlightColorInnocent=#0000FF
    • HighlightColorFriend=#00FF00
    • HighlightColorCanAttack=#808080
    • HighlightColorCriminal=#808080
    • HighlightColorEnemy=#FF8000
    • HighlightColorMurderer=#FF000
  • Guild warfare is in place.
    • Guildmasters can now declare war against other guilds. When the war is mutually declared, a state of war exists. Note that the Declare War window only shows 150 guilds at a time. To get a different set of 150, simply cancel the window and reopen it.
    • Members of guilds you are at war with will appear orange.
    • Fellow guildmembers will appear green.
    • A new free-for-all warfare method exists: order and chaos guilds.
      • Order and Virtue guards as they currently exist go away.
      • Guildmasters can now declare their guild to be either order or chaos, if they meet the requirements.
      • You must be at the third tier of Fame (the level just below Lord) and not be a murderer, in order to join an order or chaos guild.
      • Any members who do not meet the requirements when a guild becomes an order or chaos guild will be kicked out of the guild automatically.
      • If you are a member of an order or chaos guild, and become a murderer, or lose enough fame to fall below the requirements (by dying or by atrophy), you'll be removed from the guild.
      • All members of order and chaos guilds will be forced to display their guild abbreviation at all times. In addition, their abbreviation will automatically be followed by "(Order)" or "(Chaos)".
      • If you are a member of an order or chaos guild, and do not have the special shield, you can simply say "order shield" or "chaos shield" to one of the guards of Lord British or Lord Blackthorn (you must ask the appropriate guard for the appropriate shield, of course).
      • The shields will no longr disappear immediately. They are also no longer required to be worn.
      • For highlighting purposes, all members of guilds of the opposing alignment will appear orange, and can be freely attacked. All members of guilds of the same alignment will appear green, and can also be freely attacked.
  • Creature loot has been tweaked somewhat to give them packs again. *This means that thieves can once again steal from monsters.
  • An exploit involving eating while fighting was fixed.
  • Guilds without abbreviations now show [none] instead of the full guild name, to reduce spam on screen.
  • Placement of new guildstones is now done where the player was standing when he double-clicked the deed, not where he was when the name was entered.

KNOWN ISSUES:

  • Killing cows lowers karma right now.
  • Healing or otherwise casting a beneficial spell on someone with karma lower than you lowers your karma.
  • People at karma level -4 are not able to buy and sell from shopkeepers.
  • Giving food to NPCs does not currently affect karma.
  • Taking an item from a fellow guildmember's corpse is considered looting and will flag you criminal.
  • Performing an aggressive action against something under a fellow guildmember's control (such as a pet that is guarding) will flag you criminal.