Difference between revisions of "Healing"
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Latest revision as of 18:24, 31 January 2012
Minimum and Maximum Amount of Damage Healed. The amount of damage that can be healed depends on the Healing skill and the Anatomy skill. The following formulas are used:
Minimum amount healed = Anatomy/5 + Healing/5 + 3
Maximum amount healed = Anatomy/5 + Healing/2 + 10
Healing 0 10 20 30 40 50 60 70 80 90 100 Anatomy 0 3-10 5-15 7-20 9-25 11-30 13-35 15-40 17-45 19-50 21-55 23-60 10 5-12 7-17 9-22 11-27 13-32 15-37 17-42 19-47 21-52 23-57 25-62 20 7-14 9-19 11-24 13-29 15-34 17-39 19-44 21-49 23-54 25-59 27-64 30 9-16 11-21 13-26 15-31 17-36 19-41 21-46 23-51 25-56 27-61 29-66 40 11-18 13-23 15-28 17-33 19-38 21-43 23-48 25-53 27-58 29-63 31-68 50 13-20 15-25 17-30 19-35 21-40 23-45 25-50 27-55 29-60 31-65 33-70 60 15-22 17-27 19-32 21-37 23-42 25-47 27-52 29-57 31-62 33-67 35-72 70 17-24 19-29 21-34 23-39 25-44 27-49 29-54 31-59 33-64 35-69 37-74 80 19-26 21-31 23-36 25-41 27-46 29-51 31-56 33-61 35-66 37-71 39-76 90 21-28 23-33 25-38 27-43 29-48 31-53 33-58 35-63 37-68 39-73 41-78 100 23-30 25-35 27-40 29-45 31-50 33-55 35-60 37-65 39-70 41-75 43-80
- A minimum level of 60 for both Anatomy and Healing will give a chance of 80% to cure someone who is poisoned.
- A minimum level of 80 for both Anatomy and Healing will give a chance of 25% to resurrect a ghost.
- Healing others has a 5 second delay. Healing yourself has a 15 second delay.
- Curing others has a 6 second delay. Curing yourself has an 18 second delay.
- Resurrecting others has a 10 second delay. It is not possible to resurrect yourself.
- The healer has to stay close to the person he is healing.
- If the healer is interrupted during the healing process then the amount of damage healed will decrease.
Training Healing
0-30: NPC Trainer (Cost ~=300gp)
30-60: Heal Damaged Player (Perhaps someone training weapon skills on an NPC)
60-80: Heal Poisoned Player
80-GM: Heal Ghost Player (They do not need to ressurrect for you to have skill gain)
As bandaging a subject counts as an Item Use and not Skill Use, the training healer can combine a skill into the macro. It is recommended that from 0-80, the healer includes an Anatomy macro that targets the damaged player. After 80 skill, a different target for Anatomy would be neccessary, as incorporeal beings such as Ghosts do not possess what the living would refer to as anatomies, only sweet, sweet ectoplasm.