Difference between revisions of "Inscription"
From UO Second Age
(→Macro for copying books) |
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Latest revision as of 18:36, 2 December 2010
- Inscription | ||
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Profession | Scribe | |
Active | Yes | |
Stat Bonus % | ||
STR | 0 | |
DEX | 2 | |
INT | 8 | |
Misc | ||
Usage Delay | 10s | |
Required Tools | Spell(book), Empty Scroll, Reagents |
The Inscription skill is used to create spell scrolls, from an empty scroll, reagents and mana. In order to inscribe a spell it is necessary to know the spell: It has to be in the scribe's spellbook. Furthermore a certain minimum magery skill is necessary to create scrolls of the appropriate circle. The scribe is also able to create runebooks.
Contents
Minimum Requirements for Inscribing Spells
- When scribing scrolls you need to have the Spells you want to scribe in your spellbook, your spellbook must be in your hands or in your backpack and you must have the necessary reagents on you. A blank scroll has to be in range so you can target it when asked what to inscribe. In range meaning: in your backpack or somewhere close where you can reach it if you wanted to pick it up.
- While the Inscription skill is scaled towards needing a higher skill in order to provide a better chance of inscribing higher-Circle scrolls, the Magery skill determines which Spell Circle are actually available to the caster. For example, a mage with 75 inscription and 60 magery cannot scribe 7th circle scrolls, as they are beyond his capability as a mage. However, magery has no influence on the crafting success.
Spell Circle Spellcasting Experience Requirement INT/Mana* Magery First -- 4 1.1 Second Must be able to cast the second circle 6 6.1 Third Must be able to cast the third circle 9 16.1 Fourth Must be able to cast the fourth circle 11 26.1 Fifth Must be able to cast the fifth circle 14 36.1 Sixth Must be able to cast the sixth circle 20 51.8 Seventh Must be able to cast the seventh circle 40 66.1 Eighth Must be able to cast the eighth circle 50 80.1
- Regardless of failure or success when scribing scrolls, an inscription attempt will always use up reagents and the blank scroll. Success will result in loss of mana while failures will not.
Success Rates of Inscription
Inscription Skill Level Circle 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 1 ? ? ? ? ? 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 2 ? ? ? ? ? ? ? 100 100 100 100 100 100 100 100 100 100 100 100 100 3 0 ? ? ? ? ? ? ? ? 90 100 100 100 100 100 100 100 100 100 100 4 0 0 0 0 ? ? ? ? ? ? ? ? 100 100 100 100 100 100 100 100 5 0 0 0 0 0 0 0 ? ? ? ? ? 65 80 90 100 100 100 100 100 6 0 0 0 0 0 0 0 0 0 0 5 15 25 35 45 60 75 87 95 100 7 0 0 0 0 0 0 0 0 0 0 0 0 0 5 10 20 30 45 60 75 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 20 40 55
How to GM Inscription
Skill Spell 30-50 Copy a book with some text to a blank book 50-75 Ebolt 75-GM Flamestrike
Runebook Creation
- Rune Books will be craftable using the inscription skill.
- Inscribers will need 8 blank scrolls, 1 recall scroll, 1 gate travel scroll and a rune.
- To make a rune book, use the inscription and then target the blank rune. The system will then check to make sure you have the necessary components.
- You cannot have your spell book equipped at the time you attempt to make a rune book.
- The number of charges a book can hold will range from 5 to 10, depending on the skill of the Inscriber.
Note: Inscription does not give any bonuses to defensive spells such as Magic Reflection or Reactive Armour.
Macro for copying books
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