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		<title>Ultima Online Patch Notes for 11/05/1997 - Revision history</title>
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		<id>https://wiki.uosecondage.com/w/index.php?title=Ultima_Online_Patch_Notes_for_11/05/1997&amp;diff=865&amp;oldid=prev</id>
		<title>RawToxic at 05:13, 7 December 2008</title>
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				<updated>2008-12-07T05:13:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Go back to [[The Unofficial Ultima Online: The Second Age ERA Patch Notes]]&lt;br /&gt;
&lt;br /&gt;
Go back to [[Ultima Online (Original Release) Patch Notes]]&lt;br /&gt;
&lt;br /&gt;
Go to the [[Ultima Online: The Second Age (T2A) Patch Notes]]&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Ultima Online Patch Notes for 11/05/1997 ==&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
These are the official patch notes from the original release of Ultima Online. These patch notes were found at [http://update.uo.com/oldpatch.shtml].&lt;br /&gt;
&lt;br /&gt;
*A general upgrading of creature difficulty. &lt;br /&gt;
*A much more detailed menu-based help system accessed via the Call GM button. &lt;br /&gt;
*Book titles and other more detailed names will show in shop windows. &lt;br /&gt;
*A major stability issue that also caused lag was resolved. &lt;br /&gt;
*Fixed an exploit whereby you could remove items from locked containers if the container was already open on your screen. &lt;br /&gt;
*Added a macro called &amp;quot;AllNames&amp;quot; that lets you bring up the names of everyone on screen instantly. &lt;br /&gt;
*Combat mode highlighting now works correctly on sitting people. &lt;br /&gt;
*Fixed some problems with combat highlighting, particularly on animals. The neutral hue is now different as well. &lt;br /&gt;
*Mining now has a small animation, a delay, sound effects, and autostacking of ore in your backpack. &lt;br /&gt;
*Fletching and lumberjacking also now have sound effects, animations, and require &amp;quot;process&amp;quot; time. &lt;br /&gt;
*Changed the animation used by the energy vortex. &lt;br /&gt;
*Teleporting too close to houses and ships is now impossible. &lt;br /&gt;
*Gate travel is now two-way, so that if someone tries to trap you on a roof you can just walk back. &lt;br /&gt;
*There are now four damage types: direct (ignores armor), physical, fire, and energy. &lt;br /&gt;
*Slashing, bashing, and piercing weapons now damage different types of armor materials at different rates. &lt;br /&gt;
*The damage taken by fire and energy attacks will depend in part on the sort of armor you are wearing. &lt;br /&gt;
*All offensive spells now affect notoriety and call guards, including non-damaging ones. &lt;br /&gt;
*A general revision to spell damages was done to tier them better. *Flamestrike in particualr is much nicer now. &lt;br /&gt;
*Ships and boats now put a spare key in your safety deposit box when you build them. &lt;br /&gt;
*You can double-click a recall rune and edit the text on it to label it whatever you want. &lt;br /&gt;
*The paralyze spell will take magic resistance into account. &lt;br /&gt;
*The problems with directions and locations being identified as &amp;quot;0 0 0 0&amp;quot; should be fixed. Note that existing recall runes will not be corrected (but you can now rename them as you prefer, see above). &lt;br /&gt;
*Lords British and Blackthorn's guards now match city guards in abilities. &lt;br /&gt;
*More undead should show up in cemeteries. &lt;br /&gt;
*&amp;quot;Good&amp;quot; brigands and pirates should stop appearing. &lt;br /&gt;
*There were apparently stregnth requirements on some items of jewelry; these have been removed. &lt;br /&gt;
*A few more types of creatures will start to travel in groups. &lt;br /&gt;
*You can now sell items that are in containers in your backpack. &lt;br /&gt;
*Practice weapons now always stay with you when you die, just like spellbooks do. &lt;br /&gt;
*Fixed some more messed up notoriety titles (Noble and Lord were reversed, and &amp;quot;looking&amp;quot;--the single-click--was giving you &amp;quot;Lord&amp;quot; status at a different point than your character window was). &lt;br /&gt;
*Paladins are tougher now.&lt;/div&gt;</summary>
		<author><name>RawToxic</name></author>	</entry>

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