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		<title>Ultima Online Patch Notes for 10/10/1997 - Revision history</title>
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		<id>https://wiki.uosecondage.com/w/index.php?title=Ultima_Online_Patch_Notes_for_10/10/1997&amp;diff=861&amp;oldid=prev</id>
		<title>RawToxic at 05:08, 7 December 2008</title>
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				<updated>2008-12-07T05:08:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Go back to [[The Unofficial Ultima Online: The Second Age ERA Patch Notes]]&lt;br /&gt;
&lt;br /&gt;
Go back to [[Ultima Online (Original Release) Patch Notes]]&lt;br /&gt;
&lt;br /&gt;
Go to the [[Ultima Online: The Second Age (T2A) Patch Notes]]&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Ultima Online Patch Notes for 10/10/1997 ==&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
These are the official patch notes from the original release of Ultima Online. These patch notes were found at [http://update.uo.com/oldpatch.shtml].&lt;br /&gt;
&lt;br /&gt;
'''Counselors:''' &lt;br /&gt;
&lt;br /&gt;
*are able to hear ghosts. &lt;br /&gt;
*now get a light source. &lt;br /&gt;
*log out instantly regardless of location &lt;br /&gt;
*are set to neutral notoriety &lt;br /&gt;
&lt;br /&gt;
'''Items:''' &lt;br /&gt;
&lt;br /&gt;
*Cleavers now work as bladed items (you can chop and carve with them). &lt;br /&gt;
*Scissors are now sold by weavers. &lt;br /&gt;
*Various new shop deeds are available, with larger spaces, counters, internal lockable storage *rooms, and other anti-theft and crowd-control layouts. &lt;br /&gt;
*The &amp;quot;hint&amp;quot; message for bladed items will only come up when you use the item in correctly. &lt;br /&gt;
*Chess, checkers, backgammon, and dice sets should now be sold in shops. &lt;br /&gt;
*Communication crystals should work while in your backpack. &lt;br /&gt;
&lt;br /&gt;
'''Pets and hirelings:''' &lt;br /&gt;
&lt;br /&gt;
*Hirelings now destroy their equipment on death (this leaves them naked, but resolves an exploitation problem). &lt;br /&gt;
*Hirelings now give the correct amount of days they will work when you pay them twice in a row. &lt;br /&gt;
*The problem with your horse's name showing at the character select window is fixed. &lt;br /&gt;
*A new pet command, &amp;quot;transfer,&amp;quot; was added. This completely transfers loyalty from one boss to another. This should be used to sell pets to other players, rather than &amp;quot;friend,&amp;quot; which merely adds an additional master. &lt;br /&gt;
*Animal trainers now understand the word &amp;quot;stable.&amp;quot; They will charge you 30gp from your bank account to stable a pet, and will keep it safely (unless they are killed) and well-fed even while you are logged out. The word &amp;quot;claim&amp;quot; will retrieve all pets you have at a given animal trainer. &lt;br /&gt;
*Horses truly buck you off when they run out of loyalty (no &amp;quot;ghost horse&amp;quot; is le ft behind). &lt;br /&gt;
&lt;br /&gt;
'''Notoriety:''' &lt;br /&gt;
&lt;br /&gt;
*When clicking on someone, their name appears red, gray, or blue, depending on the following: &lt;br /&gt;
**if performing a bad action such as theft, attack, or snooping would lower your notoriety, they show in blue &lt;br /&gt;
**if performing such an action on them would improve your notoriety, the name shows in red &lt;br /&gt;
**if it would have no effect on your notoriety, it shows in gray &lt;br /&gt;
*We fixed a problem whereby you could never regain good standing after crossing a threshold of being evil. &lt;br /&gt;
*We corrected a problem whereby attacking untame but tamable animals affected your notoriety and could result in guards being called. &lt;br /&gt;
*The 1/100 chance of notoriety increase has been removed, since there is now a notoriety time cap on improvement. &lt;br /&gt;
*We regularized the notoriety title scale; this may result in your title having changed by one stage from what it was previously. &lt;br /&gt;
&lt;br /&gt;
'''Economy:''' &lt;br /&gt;
&lt;br /&gt;
*Adjusted code related to item pricing. &lt;br /&gt;
*Adjusted the target stock calculation for shops. &lt;br /&gt;
*Lowered base prices of all types of bows. &lt;br /&gt;
&lt;br /&gt;
'''Creatures and Ecology:''' &lt;br /&gt;
&lt;br /&gt;
*Reagent frequency has been increased. &lt;br /&gt;
*Dungeon spawn rate has been increased. &lt;br /&gt;
*Guards will now appear in banks. &lt;br /&gt;
*Architects are a little more common. &lt;br /&gt;
*Corpsers and reapers are little rarer. &lt;br /&gt;
*Guards will now tend to stay put around their post, rather than wandering off. This means no more guards in the woods except right near guardposts. &lt;br /&gt;
*Orcs, trolls, ettins, lizardmen, ratmen, orc captains, harpies, liches, mongba ts, headless, and daemons all loot now. &lt;br /&gt;
&lt;br /&gt;
'''Skills:''' &lt;br /&gt;
&lt;br /&gt;
*An exploit to quickly raise the skill was fixed in lumberjacking. &lt;br /&gt;
*Failure at lumberjacking ruins some of the wood. &lt;br /&gt;
*Adjusted the list of skills shown when you ask to train with an NPC. &lt;br /&gt;
*Inscribe doesn't copy the scroll if you lack the reagents. &lt;br /&gt;
*We removed an extra and erroneous hunger report in animal lore when it was used on pets. &lt;br /&gt;
*The word &amp;quot;lumberjacking&amp;quot; now works to train in lumberjacking. (It used to only take &amp;quot;lumberjack&amp;quot; and &amp;quot;woodcutting&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
'''Spells and Scrolls:''' &lt;br /&gt;
&lt;br /&gt;
*Scrolls will now cost mana: 1/2 the mana of a regular spell. &lt;br /&gt;
*Scrolls will only be usable by people who have mastered spells of at least two circles below. &lt;br /&gt;
&lt;br /&gt;
'''Miscellaneous:''' &lt;br /&gt;
&lt;br /&gt;
*Humanoid spellcasters such as liches, mages, etc, have an increased chance of having magic items. Magic items on other other creatures are correspondingly reduced. &lt;br /&gt;
*Strange cursor items no longer appear in chests. &lt;br /&gt;
*Several doors that didn't have sounds now do. &lt;br /&gt;
*Various stability fixes were made. &lt;br /&gt;
*Removed hanging chainmail from quest items. &lt;br /&gt;
*Various map bugs were fixed. &lt;br /&gt;
*Found a way in which players obtained the wrong death robe. &lt;br /&gt;
&lt;br /&gt;
'''Client patch:''' &lt;br /&gt;
&lt;br /&gt;
*Container windows will have open and close sounds. &lt;br /&gt;
*The problems many had with windows such as the skills window or paperdoll not opening when you tried to open them will be fixed. This occurred when you closed the c lient with windows partially offscreen. &lt;br /&gt;
*Some problems with friend notification were ironed out. &lt;br /&gt;
*Shopkeeper status window maximizing when you bought or sold is fixed. &lt;br /&gt;
*Ghost movement has been adjusted to restrict their movement a little more.&lt;/div&gt;</summary>
		<author><name>RawToxic</name></author>	</entry>

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