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		<title>Ultima Online Patch Notes for 03/18/1998 - Revision history</title>
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		<title>RawToxic at 06:47, 7 December 2008</title>
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				<updated>2008-12-07T06:47:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Go back to [[The Unofficial Ultima Online: The Second Age ERA Patch Notes]]&lt;br /&gt;
&lt;br /&gt;
Go back to [[Ultima Online (Original Release) Patch Notes]]&lt;br /&gt;
&lt;br /&gt;
Go to the [[Ultima Online: The Second Age (T2A) Patch Notes]]&lt;br /&gt;
&lt;br /&gt;
'''&lt;br /&gt;
== Ultima Online Patch Notes for 03/18/1998 ==&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
These are the official patch notes from the original release of Ultima Online. These patch notes were found at [http://update.uo.com/oldpatch.shtml].&lt;br /&gt;
&lt;br /&gt;
*All &amp;quot;tell&amp;quot; messages from GMs will now be yellow. &lt;br /&gt;
*Numerous more areas have gained music. &lt;br /&gt;
*The help menu has been revised. &lt;br /&gt;
*The &amp;quot;white hair&amp;quot; problem will be fixed. It is purely a client display problem, so affected characters have suffered no adverse effects. White hair will revert back to its normal color when the fix is available. &lt;br /&gt;
*Flame traps have gained sound effects.&lt;br /&gt;
&lt;br /&gt;
'''Last minute changes:''' &lt;br /&gt;
&lt;br /&gt;
*Guarding now expires if the pet moves too far away from the guarded item. &lt;br /&gt;
*Opening the paperdoll of a guarded player is no longer a criminal action. &lt;br /&gt;
&lt;br /&gt;
'''Login process''' &lt;br /&gt;
&lt;br /&gt;
*Passwords on a character level have been disabled; we have been getting too many calls from those who have lost their password. &lt;br /&gt;
*The server ranking system will always show Test Center last, to avoid confusing it with a regular game server. &lt;br /&gt;
*All previous updates have been consolidated into a single patch. This patch is approximately 370KB. &lt;br /&gt;
&lt;br /&gt;
'''Creatures''' &lt;br /&gt;
&lt;br /&gt;
*''Wild creatures'' &lt;br /&gt;
**NPC behaviors have been optimized and sped up. Aggressive creatures are now more immediately aggressive. &lt;br /&gt;
**The number of creatures in the world has been increased; in addition, creatures in stables and invulnerable creatures (such as vendors) no longer count against creatures in the world.&lt;br /&gt;
**Slimes now have a chance of splitting into two slimes when struck. &lt;br /&gt;
**Some creatures now have acidic blood that can dissolve your weapon when you strike them, damaging the weapon slightly. &lt;br /&gt;
**Human and humanoids alike will be a bit more talkative in combat. &lt;br /&gt;
**The jungle south of Trinsic should have improved creature population. &lt;br /&gt;
*''Pets'' &lt;br /&gt;
**Changes to stables: &lt;br /&gt;
***Any of the friends or bosses of a pet can now retrieve it from the stables, instead of only the person who stabled it there. &lt;br /&gt;
***All stables will have their contents wiped. &lt;br /&gt;
***Stablemasters will have a limit on how many creatures they can stable. &lt;br /&gt;
***Stabled animals will be destroyed after one real life week of being left in the stables. &lt;br /&gt;
***Stabling pets will charge money first from gold on hand, then from the bank. &lt;br /&gt;
**Changes to pet guarding: &lt;br /&gt;
***Pets will be immediately aggressive when a guarded object is used or taken. &lt;br /&gt;
***Guarded objects and people will have [guarded] over their head when looked at, and approaching them will give you a warning. &lt;br /&gt;
***You will not be able to guard items that are in towns. &lt;br /&gt;
***Items that are in towns will be considered not to be guarded when they are left there or if they move, when they walk there. The [guarded] tag will go away to indicate this. When they leave towns, the tag will be restored and all previous guarding will resume. &lt;br /&gt;
***It will no longer be possible to guard items in containers. &lt;br /&gt;
***You will not be able to guard living things other than players and other pets. &lt;br /&gt;
***Getting or using a guarded item will now flag you criminal. (This includes using doors, for those who wish to guard their houses with pets/hirelings). &lt;br /&gt;
**Pets will no longer be able to fetch things that weigh too much for them. &lt;br /&gt;
*The number of creatures in the world should be drastically increased overall by the above changes. &lt;br /&gt;
&lt;br /&gt;
'''Magic and magic items''' &lt;br /&gt;
&lt;br /&gt;
*The spellbook should now be able to handle stacked scrolls. &lt;br /&gt;
*Wands will now invoke the notoriety query window. &lt;br /&gt;
*An exploit with polymorph has been fixed. &lt;br /&gt;
*Problems with excessive damage for wands will be fixed. &lt;br /&gt;
&lt;br /&gt;
'''Optimizations and performance improvements''' &lt;br /&gt;
&lt;br /&gt;
*We will be testing new code that may significantly reduce the bandwidth requirements for play, thus helping performance. &lt;br /&gt;
*House decay rate has been doubled (it is now approximately 11 days from perfect condition to its destruction). &lt;br /&gt;
*The problems with campfires not burning out will be fixed, and existing abandoned fires will start to burn out and clean themselves up. &lt;br /&gt;
*The limit on items in a container will be lowered to 125. &lt;br /&gt;
&lt;br /&gt;
'''Skills''' &lt;br /&gt;
&lt;br /&gt;
*Learning skills by watching will be limited to one tile distance. &lt;br /&gt;
*The peacemaking skill will only send messages to those who are in combat mode. &lt;br /&gt;
*Problems with copying books with the inscription skill should be fixed. &lt;br /&gt;
*Tailoring: &lt;br /&gt;
**Failure will now leave the correct amount of cloth scraps. &lt;br /&gt;
**The loss of cloth at failure now depends on the item that the player attempted to make. &lt;br /&gt;
**You can now sew cloth scraps back into a bolt. &lt;br /&gt;
**The ratios of wool, cotton, yarn, and thread needed to go from raw material to finished cloth should be correct now. &lt;br /&gt;
**Shuttles of thread now stack, and have been renamed to spools. &lt;br /&gt;
**Both sides of looms are usable now. &lt;br /&gt;
**Using thread works correctly, as does yarn. &lt;br /&gt;
&lt;br /&gt;
'''Guilds''' &lt;br /&gt;
&lt;br /&gt;
*Guildmaster's titles should now show over their heads like regular guild-granted titles. &lt;br /&gt;
*Entering &amp;quot;none&amp;quot; for a title strips the title from that player. &lt;br /&gt;
*The listed order of members in a guild is now fixed, and the list will not rearrange itself.&lt;/div&gt;</summary>
		<author><name>RawToxic</name></author>	</entry>

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