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		<title>Template:UOSAWiki:News/Patch 141 - Revision history</title>
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		<updated>2026-04-24T08:39:13Z</updated>
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		<id>https://wiki.uosecondage.com/w/index.php?title=Template:UOSAWiki:News/Patch_141&amp;diff=5311&amp;oldid=prev</id>
		<title>Pehiko: /* Patch 145 — Feb 2 2012: Vendors, Speech, House Placement */</title>
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				<updated>2012-03-16T23:09:33Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Patch 145 — Feb 2 2012: Vendors, Speech, House Placement&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Patch 145 — &amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;Feb 2 2012: Vendors, Speech, House Placement&amp;lt;/span&amp;gt;===&lt;br /&gt;
'''Patch 145:  Feb 2 2012'''&lt;br /&gt;
*You must be within 3 steps of an NPC vendor and have Line of Sight to converse with them, or buy and sell.&lt;br /&gt;
**Previously the required distance varied between some vendors.&lt;br /&gt;
*This does not apply to Bank, Stable, or Claim.&lt;br /&gt;
*There is now a slight delay in response when talking to an NPC. This behavior was noted on OSI and has been replicated here.&lt;br /&gt;
*Animal Trainers are invulnerable.&lt;br /&gt;
*NPC vendors restock policy was slightly modified so that purchased goods, especially scrolls remain in stock longer.&lt;br /&gt;
*The standard range for normal speech is now 9 (down from 15), Yell remains unchanged at 18 tiles.&lt;br /&gt;
*Added check for steps borders in house placement, land adjacent to steps must be level.&lt;br /&gt;
**This should prevent placing houses with steps that cannot be walked onto.&lt;br /&gt;
*A speech throttle for spam was introduced. Very fast repeated text will cause you to be squelched for a short time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks to Batlin for uncovering the details on the speech ranges in this thread: Town Vendor Npc Command Range&lt;br /&gt;
&lt;br /&gt;
Update Feb 29:&lt;br /&gt;
&lt;br /&gt;
*The speech throttle was eased quite a bit; should be less of an issue now when performing normal actions.&lt;br /&gt;
*There was a bug found in the NPC delay effectively doubling (or more) their delay. This has been corrected.&lt;br /&gt;
[http://forums.uosecondage.com/viewtopic.php?f=7&amp;amp;t=37064&amp;amp;sid=a9daa6dd131e00b93387f597a7ab3b66 Read the rest].&lt;/div&gt;</summary>
		<author><name>Pehiko</name></author>	</entry>

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