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		<updated>2026-04-24T23:03:23Z</updated>
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	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=Templates&amp;diff=4675</id>
		<title>Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=Templates&amp;diff=4675"/>
				<updated>2011-03-27T10:35:41Z</updated>
		
		<summary type="html">&lt;p&gt;Caswallon: /* Main Crafter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is only a recommendation of some common templates but everything is changeable so if you have your own unique template feel free to add it here.&lt;br /&gt;
&lt;br /&gt;
If your template is similar to one suggested just use a &amp;quot;/&amp;quot; for the optional skill:&lt;br /&gt;
*the asterisk after a skill shows suggested starting skills&lt;br /&gt;
*all stats suggested are in the following format str/int/dex&lt;br /&gt;
&lt;br /&gt;
==Rogue==&lt;br /&gt;
There's nothing like sneaking up on your enemy, however this template is not effective at PvP, it's more for taking advantage of certain situations and getting an opportunity kill.&lt;br /&gt;
===Stealth Mage===&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Evaluating Intelligence]]&lt;br /&gt;
*[[Meditation]]*&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
*[[Hiding]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
===Stealth Warrior===&lt;br /&gt;
100/25/100&lt;br /&gt;
*[[Swordsmanship]]/[[Mace Fighting]]/[[Fencing]]&lt;br /&gt;
*[[Archery]]&lt;br /&gt;
*[[Anatomy]]&lt;br /&gt;
*[[Tactics]]*&lt;br /&gt;
*[[Healing]]*&lt;br /&gt;
*[[Hiding]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
A warrior despite what a lot of players say is a tricky class to play, and when used properly can be effective.&lt;br /&gt;
Magery is something I would suggest you add to your warrior template for those emergency situations, for a band-aid takes 15 seconds to apply and 18 if you are poisoned, also when you are poisoned it means the band-aid will only cure. Thus even if you have 25 intellect; that will allow you to cast two greater heals or a number of mini-heals that will get you through that mage dump long enough so that the band-aid will take effect.&lt;br /&gt;
===Pure Warrior===&lt;br /&gt;
100/25-40/85-100&lt;br /&gt;
if you have magery with this temp start that at 50 and have healing as 1.&lt;br /&gt;
Some players prefer having magery and parrying together instead of parrying and archery.&lt;br /&gt;
*[[Swordsmanship]]/[[Mace Fighting]]/[[Fencing]]&lt;br /&gt;
*[[Archery]]/[[Parrying]]&lt;br /&gt;
*[[Anatomy]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Healing]]*&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Parrying]]/[[Magery]]*&lt;br /&gt;
&lt;br /&gt;
===Med Warrior===&lt;br /&gt;
100/25-40/85-100&lt;br /&gt;
*[[Swordsmanship]]/[[Mace Fighting]]/[[Fencing]]&lt;br /&gt;
*[[Anatomy]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Healing]]*&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
===Assassin===&lt;br /&gt;
While a weapon can be poisoned by any character, there is nothing like being able to poison your weapon in the field. This class would easily be able to chug through most players cure potion supply if they have any, and still have a couple of poison bottles left over.&lt;br /&gt;
100/25-40/85-100&lt;br /&gt;
*[[Swordsmanship]]/[[Fencing]]&lt;br /&gt;
*[[Anatomy]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Healing]]*&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Magery]]/[[Hiding]]&lt;br /&gt;
*[[Poisoning]]*&lt;br /&gt;
&lt;br /&gt;
===Hunter===&lt;br /&gt;
Tracking will tell you in which direction to find your victim even if hidden, and detecting hidden is optional, where I suppose a good old exp pot could flush your victim out of hiding.&lt;br /&gt;
100/25-40/85-100&lt;br /&gt;
*[[Swordsmanship]]/[[Mace Fighting]]/[[Fencing]]&lt;br /&gt;
*[[Anatomy]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Healing]]*&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Tracking]]&lt;br /&gt;
*[[Detecting Hidden]]/[[Magery]]*/Other&lt;br /&gt;
&lt;br /&gt;
===Hally Mage===&lt;br /&gt;
*[[Swordsmanship]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Magery]]&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Evaluating Intelligence]]&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
Thieves generally operate inside of towns, and thus have little use for resisting spells, because towns are protected from magery damage. however resist may be useful for a change to resist the odd poison and paralyze.&lt;br /&gt;
===Fighter Thief===&lt;br /&gt;
Maces are the preferred weapon for the fighter thief, because quarterstaffs are cheap and there is the added benefit of stamina drain.  However, a poisoned weapon may be more effective.&lt;br /&gt;
100/25/100&lt;br /&gt;
*[[Stealing]]*&lt;br /&gt;
*[[Snooping]]&lt;br /&gt;
*[[Swordsmanship]]/[[Mace Fighting]]/[[Fencing]]&lt;br /&gt;
*[[Anatomy]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Healing]]*&lt;br /&gt;
*[[Hiding]]/[[Resisting Spells]]&lt;br /&gt;
&lt;br /&gt;
===Pure Thief===&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Stealing]]*&lt;br /&gt;
*[[Snooping]]&lt;br /&gt;
*[[Hiding]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
*[[Resisting Spells]]/[[Meditation]]&lt;br /&gt;
&lt;br /&gt;
===Mage Thief===&lt;br /&gt;
An extremely underused template, the pure mage thief sacrifices the element of surprise for increased survivability in almost any situation.  This is not a viable town thief template, however, due to its lack of a weapon skill.&lt;br /&gt;
&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Stealing]]*&lt;br /&gt;
*[[Snooping]]&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Evaluating Intelligence]]/[[Hiding]]&lt;br /&gt;
&lt;br /&gt;
===Other Thief Templates===&lt;br /&gt;
&lt;br /&gt;
This thief can run around with a dagger equip all the time, thus receiving the 50% hit chance, plus a poisoned dagger never goes astray on some occasions.&lt;br /&gt;
&lt;br /&gt;
100/25/100&lt;br /&gt;
*[[Stealing]]*&lt;br /&gt;
*[[Snooping]]&lt;br /&gt;
*[[Hiding]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
*[[Fencing]]&lt;br /&gt;
*[[Anatomy]]&lt;br /&gt;
*[[Healing]]*&lt;br /&gt;
&lt;br /&gt;
This thief can detect unsuspecting victims who leave their character idle and hidden at banks.&lt;br /&gt;
&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Stealing]]*&lt;br /&gt;
*[[Snooping]]&lt;br /&gt;
*[[Hiding]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Detecting Hidden]]/other&lt;br /&gt;
&lt;br /&gt;
This thief is a dungeon/town lockpicker who can also steal from player in opportune situations while in dungeons. [[Magery]] can also be left at 70.1 so recall fizzle is almost impossible, this allows 29.9 [[Tracking]] which can be handy.&lt;br /&gt;
&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Hiding]]&lt;br /&gt;
*[[Lockpicking]]*&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Snooping]]&lt;br /&gt;
*[[Stealing]]*&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
==Mule==&lt;br /&gt;
===Crafter===&lt;br /&gt;
Since there are over seven crafting skills, templates vary, a resource gathering template may look like this &lt;br /&gt;
&lt;br /&gt;
100/25/100&lt;br /&gt;
*[[Blacksmithy]]*&lt;br /&gt;
*[[Bowcraft and Fletching]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
*[[Lumberjacking]]*&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
*[[Tinkering]]&lt;br /&gt;
&lt;br /&gt;
===Casting Crafter===&lt;br /&gt;
&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
*[[Arms Lore]] / [[Item id]]&lt;br /&gt;
*[[Bowcraft and Fletching]]&lt;br /&gt;
*[[Inscription]]&lt;br /&gt;
*[[Magery]]&lt;br /&gt;
*[[Meditation]]*&lt;br /&gt;
*[[Poisoning]]*&lt;br /&gt;
&lt;br /&gt;
===Main Crafter ===&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Blacksmithy]]&lt;br /&gt;
*[[Bowcraft and Fletching]]&lt;br /&gt;
*[[Carpentry]]*&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Mining]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
*[[Tinkering]]*&lt;br /&gt;
&lt;br /&gt;
This build is a strong crafter template, you can make everything bar scrolls &amp;amp; potions which the 2nd crafter outlined below will handle.&lt;br /&gt;
&lt;br /&gt;
=== Secondary Crafter ===&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
*[[Arms Lore]]/[[Item ID]]&lt;br /&gt;
*[[Inscription]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Poisoning]]*&lt;br /&gt;
&lt;br /&gt;
This compliments the 2nd main crafter template posted above. Combined these 2 templates can make and gather every item or resource possible except fish.&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
100/100/25&lt;br /&gt;
&lt;br /&gt;
Your secondary Crafter is a &amp;quot;dump&amp;quot; spot for all the extra less important crafting or lore skills. &lt;br /&gt;
*[[Alchemy]]&lt;br /&gt;
*[[Arms Lore]]&lt;br /&gt;
*[[Bowcraft and Fletching]]&lt;br /&gt;
*[[Item ID]]&lt;br /&gt;
*[[Poisoning]]&lt;br /&gt;
&lt;br /&gt;
the rest of the template can consist of other skills you may use more often for example if you do alot of scribe orders add &lt;br /&gt;
&lt;br /&gt;
*[[Magery]]&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Inscription]]&lt;br /&gt;
&lt;br /&gt;
or if you craft alot of house add-ons armour or weapons &lt;br /&gt;
&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
*[[Blacksmithy]]&lt;br /&gt;
*[[Tinkering]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crafting Templates will vary from player to player depending on the specific nature of the crafter, though these should provide strong starting grounds for anyone who wish's to sell their wares.&lt;br /&gt;
&lt;br /&gt;
==Bard==&lt;br /&gt;
Use a musical instrument to entice NPCs to attack each other, or you can make an NPC attack a player.&lt;br /&gt;
===Treasure Hunter===&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Magery]]&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Cartography]]*&lt;br /&gt;
*[[Lockpicking]]*&lt;br /&gt;
*[[Hiding]]/[[Resisting Spells]]/[[Evaluating Intelligence]]/[[Wrestling]]&lt;br /&gt;
*[[Provocation]]&lt;br /&gt;
*[[Musicianship]]&lt;br /&gt;
&lt;br /&gt;
===Warrior Bard===&lt;br /&gt;
100/25/100&lt;br /&gt;
*[[Swordsmanship]]/[[Mace Fighting]]/[[Fencing]]/[[Archery]]&lt;br /&gt;
*[[Anatomy]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Healing]]*&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Provocation]]*&lt;br /&gt;
*[[Musicianship]]&lt;br /&gt;
===Mage Bard===&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Evaluating Intelligence]]/[[Hiding]]&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Meditation]]*&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
*[[Musicianship]]&lt;br /&gt;
*[[Provocation]]&lt;br /&gt;
&lt;br /&gt;
==Tamer==&lt;br /&gt;
===Pure Tamer===&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Animal Lore]]&lt;br /&gt;
*[[Animal Taming]]*&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
*[[Magery]]*&lt;br /&gt;
*[[Meditation]]&lt;br /&gt;
*[[Evaluating Intelligence]]/[[Hiding]]/[[Veterinary]]&lt;br /&gt;
*[[Wrestling]]&lt;br /&gt;
&lt;br /&gt;
===Warrior Tamer===&lt;br /&gt;
This is kind of a gimped template and one that was created with the intention of only controlling pets up to imps. Since these pets die fairly easily there is no reason to have Veterinary or for many of the skills to be at GM. Note the lowered resist isn't too much of an issue if your enemy even has just wolves biting at their heels.&amp;lt;br&amp;gt; &lt;br /&gt;
100/25/100&lt;br /&gt;
*[[Animal Taming]] GM*&lt;br /&gt;
*[[Animal Lore]] 50&lt;br /&gt;
*[[Swordsmanship]]/[[Mace Fighting]]/[[Fencing]] GM&lt;br /&gt;
*[[Archery]] GM&lt;br /&gt;
*[[Anatomy]] 90&lt;br /&gt;
*[[Tactics]] GM&lt;br /&gt;
*[[Healing]] 90*&lt;br /&gt;
*[[Resisting Spells]] 70&lt;br /&gt;
&lt;br /&gt;
===Provoke Tamer===&lt;br /&gt;
If played correctly this can be a very powerful Player vs. Monster template. I would suggest first training Music, Provoke, and optionally training Hiding. Hiding is extremely useful if you need to earn gold to train up Magery and Resist. &lt;br /&gt;
&lt;br /&gt;
100/100/25&lt;br /&gt;
*[[Animal Taming]] GM*&lt;br /&gt;
*[[Animal Lore]] GM&lt;br /&gt;
*[[Veterinary]] GM&lt;br /&gt;
*[[Magery]] GM&lt;br /&gt;
*[[Meditation]] GM&lt;br /&gt;
*[[Musicianship]] GM&lt;br /&gt;
*[[Provocation]] GM*&lt;br /&gt;
&lt;br /&gt;
==Roleplaying/novelty templates==&lt;br /&gt;
===Beggar===&lt;br /&gt;
The beauty of the beggar template is the interchangeability of the skills involved. Many players may wish to make a beggar into something of an 'outdoorsman' and include skills appropriate to woodsmanship and outdoor survival. Others may wish to play a pure town beggar. A combat skill enables the beggar to be more than merely a novelty character and also provides a way to raise karma, which increases the likelihood of a successful begging attempt (not to mention fame and the ability to display the profession title). The following template outlines the basic potential for this character -&lt;br /&gt;
&lt;br /&gt;
*[[Begging]] GM*&lt;br /&gt;
*[[Camping]]/[[Fishing]] GM&lt;br /&gt;
*[[Healing]] GM*&lt;br /&gt;
*[[Anatomy]] GM&lt;br /&gt;
*[[Cooking]] GM&lt;br /&gt;
*[[Mace Fighting]]/[[Swordsmanship]]/[[Fencing]] GM&lt;br /&gt;
*[[Tactics]] GM&lt;/div&gt;</summary>
		<author><name>Caswallon</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=File:Poison_potion.gif&amp;diff=3011</id>
		<title>File:Poison potion.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=File:Poison_potion.gif&amp;diff=3011"/>
				<updated>2009-12-30T23:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;Caswallon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caswallon</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=File:Heal_potion.gif&amp;diff=3010</id>
		<title>File:Heal potion.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=File:Heal_potion.gif&amp;diff=3010"/>
				<updated>2009-12-30T23:28:57Z</updated>
		
		<summary type="html">&lt;p&gt;Caswallon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caswallon</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=File:Strength_potion.gif&amp;diff=3008</id>
		<title>File:Strength potion.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=File:Strength_potion.gif&amp;diff=3008"/>
				<updated>2009-12-30T23:21:50Z</updated>
		
		<summary type="html">&lt;p&gt;Caswallon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caswallon</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=File:Refresh_potion.gif&amp;diff=3007</id>
		<title>File:Refresh potion.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=File:Refresh_potion.gif&amp;diff=3007"/>
				<updated>2009-12-30T23:21:14Z</updated>
		
		<summary type="html">&lt;p&gt;Caswallon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caswallon</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=File:Nightsight_potion.gif&amp;diff=3006</id>
		<title>File:Nightsight potion.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=File:Nightsight_potion.gif&amp;diff=3006"/>
				<updated>2009-12-30T23:20:26Z</updated>
		
		<summary type="html">&lt;p&gt;Caswallon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caswallon</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=File:Explo_potion.gif&amp;diff=3005</id>
		<title>File:Explo potion.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=File:Explo_potion.gif&amp;diff=3005"/>
				<updated>2009-12-30T23:19:24Z</updated>
		
		<summary type="html">&lt;p&gt;Caswallon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caswallon</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=File:Cure_potion.gif&amp;diff=3004</id>
		<title>File:Cure potion.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=File:Cure_potion.gif&amp;diff=3004"/>
				<updated>2009-12-30T23:18:37Z</updated>
		
		<summary type="html">&lt;p&gt;Caswallon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caswallon</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=File:Agility_potion.gif&amp;diff=3003</id>
		<title>File:Agility potion.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=File:Agility_potion.gif&amp;diff=3003"/>
				<updated>2009-12-30T23:17:42Z</updated>
		
		<summary type="html">&lt;p&gt;Caswallon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caswallon</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=Getting_Started&amp;diff=2975</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=Getting_Started&amp;diff=2975"/>
				<updated>2009-12-29T23:44:14Z</updated>
		
		<summary type="html">&lt;p&gt;Caswallon: /* Banking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Character Rundown:=&lt;br /&gt;
Each character can have 700 [[Skills]] points and 225 [[Stats]]istics (str/dex/int) thus each character is a combination of these two things.  This results in the possibility of endless character choices and here are some common character [[templates]].&lt;br /&gt;
&lt;br /&gt;
=Character Creation:=&lt;br /&gt;
When creating a character you must choose two things,&lt;br /&gt;
&lt;br /&gt;
# : Do you wish to play this character up and gain naturally or macro up your skills.&lt;br /&gt;
# : What sort of character will you make.&lt;br /&gt;
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==Choice 1==&lt;br /&gt;
If you choose to play your character and gain as you play rather than macroing then I would suggest going with 59 strength, intelligence, and 10 dexterity, for your starting stats.  Strength equals the amount of hit-points a character has so the more the better. &lt;br /&gt;
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If you choose to macro your character up and they require lots of int then I would suggest starting with 11 strength, 59 intelligence, and 10 dexterity.  However if they do not require int then I would suggest 45 strength, 25 intelligence, and 10 dexterity.  The next thing I would do for this character would be to do it max out their [[Stats]] using the method described under the stats link.&lt;br /&gt;
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==Choice 2==&lt;br /&gt;
This is where you must choose which skills to start with. and since some skills are harder to gain than other. it is wise to choose the following (if you plan on having them in your template)&lt;br /&gt;
*[[Animal Taming]]&lt;br /&gt;
*[[Carpentry]]&lt;br /&gt;
*[[Cartography]]&lt;br /&gt;
*[[Healing]]&lt;br /&gt;
*[[Lockpicking]]&lt;br /&gt;
*[[Magery]]&lt;br /&gt;
*[[Poisoning]]&lt;br /&gt;
*[[Provocation]]&lt;br /&gt;
*[[Resisting Spells]]&lt;br /&gt;
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=Skills gain=&lt;br /&gt;
All skills in UO are gained by using the skills, it is not a leveling system where your earn experience and then distribute it afterward.&lt;br /&gt;
In order to gain therefore if you are a swordsmen then you yield a sword to kill your foe and you will gain in swords.  If you cast spells you gain [[Magery]] skill or if you hammer iron ingots into weapons then you gain blacksmithing etc...&lt;br /&gt;
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However some skills are difficulty based.  This means that the higher your level the harder the things you have to do in order to continue to gain. For example stealth requires you to wear heavier items(armor) to gain in the higher levels.&lt;br /&gt;
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=Banking=&lt;br /&gt;
Every character you create has their own personal bank account, or bank box, anything placed in this box is 100% secure unless removed, and cannot be accessed by anyone but the player character. To access your bank box find the nearest bank and say &amp;quot;bank&amp;quot; within range of a banker NPC. Banks are global, in that your box is accessible in any town, at any bank, an item placed into your bank box in Britain is still accessible at Moonglow bank. Bank boxs have no weight limit, but do have a 125 item limit. Additionally all gold stored on the top level of you bank box does not count against the item limit.&lt;/div&gt;</summary>
		<author><name>Caswallon</name></author>	</entry>

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