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		<id>https://wiki.uosecondage.com/w/index.php?action=history&amp;feed=atom&amp;title=Item_ID</id>
		<title>Item ID - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.uosecondage.com/w/index.php?action=history&amp;feed=atom&amp;title=Item_ID"/>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=Item_ID&amp;action=history"/>
		<updated>2026-04-16T23:37:03Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=Item_ID&amp;diff=448985&amp;oldid=prev</id>
		<title>Randale at 19:43, 20 November 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=Item_ID&amp;diff=448985&amp;oldid=prev"/>
				<updated>2021-11-20T19:43:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:43, 20 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The AR # before the / indicates the armor's actual Armor Rating for the area that it protects, the # after the slash indicates its contribution to one's total (or combined average) AR (as displayed in the Character Status window). *The number before the slash is what actually counts towards AR, the latter number is merely an approximate in-game display. Decimals are rounded to the nearest whole number in-game. NOTE: AR displayed will vary according to the area of your body that the enchanted armor protects.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The AR # before the / indicates the armor's actual Armor Rating for the area that it protects, the # after the slash indicates its contribution to one's total (or combined average) AR (as displayed in the Character Status window). *The number before the slash is what actually counts towards AR, the latter number is merely an approximate in-game display. Decimals are rounded to the nearest whole number in-game. NOTE: AR displayed will vary according to the area of your body that the enchanted armor protects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A piece of exceptional leather armor crafted with the tailoring skill or exceptional metal armor crafted with the blacksmithing skill gives slightly more than the &amp;quot;of defense&amp;quot; category below. Exceptional weapons made gives a bonus between might and force below.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Listed in order of power, by category. Items may have more than one prefix or suffix.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Listed in order of power, by category. Items may have more than one prefix or suffix.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Armor Enchantments=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Armor Enchantments=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Randale</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=Item_ID&amp;diff=448860&amp;oldid=prev</id>
		<title>Randale at 01:51, 11 November 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=Item_ID&amp;diff=448860&amp;oldid=prev"/>
				<updated>2016-11-11T01:51:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:51, 11 November 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This skill will allow you identify items, not only what they are, but their magical properties as well. Note that it will only identify items for the user of the Item ID skill, not everyone. If anyone else looks at the item (single clicking it) after it has been identified, it will display whether it is magical, but not it's magical properties that the user of the item id skill has determined.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The AR # before the / indicates the armor's actual Armor Rating for the area that it protects, the # after the slash indicates its contribution to one's total (or combined average) AR (as displayed in the Character Status window). *The number before the slash is what actually counts towards AR, the latter number is merely an approximate in-game display. Decimals are rounded to the nearest whole number in-game. NOTE: AR displayed will vary according to the area of your body that the enchanted armor protects.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The AR # before the / indicates the armor's actual Armor Rating for the area that it protects, the # after the slash indicates its contribution to one's total (or combined average) AR (as displayed in the Character Status window). *The number before the slash is what actually counts towards AR, the latter number is merely an approximate in-game display. Decimals are rounded to the nearest whole number in-game. NOTE: AR displayed will vary according to the area of your body that the enchanted armor protects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Listed in order of power, by category. Items may have more than one prefix or suffix.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Listed in order of power, by category. Items may have more than one prefix or suffix.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Randale</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=Item_ID&amp;diff=3926&amp;oldid=prev</id>
		<title>Whisp at 11:11, 4 November 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=Item_ID&amp;diff=3926&amp;oldid=prev"/>
				<updated>2010-11-04T11:11:07Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*The AR # before the / indicates the armor's actual Armor Rating for the area that it protects, the # after the slash indicates its contribution to one's total (or combined average) AR (as displayed in the Character Status window). *The number before the slash is what actually counts towards AR, the latter number is merely an approximate in-game display. Decimals are rounded to the nearest whole number in-game. NOTE: AR displayed will vary according to the area of your body that the enchanted armor protects.&lt;br /&gt;
Listed in order of power, by category. Items may have more than one prefix or suffix.&lt;br /&gt;
=Armor Enchantments=&lt;br /&gt;
 Prefix         	Effect&lt;br /&gt;
 Durable 	+5 to item HP&lt;br /&gt;
 Substantial	+10 to item HP&lt;br /&gt;
 Massive 	+15 to item HP&lt;br /&gt;
 Fortified	+20 to item HP&lt;br /&gt;
 Indestructible	+25 to item HP&lt;br /&gt;
&lt;br /&gt;
 Suffix       	Effect&lt;br /&gt;
 Key: /+(Neck, Hands), +(Arms, Head, Legs/Feet), +(Body).&lt;br /&gt;
 Defense 	+5 / +0.4, +0.7, +2.2 to AR&lt;br /&gt;
 Guarding	+10 / +0.7, +1.4, +4.4 to AR&lt;br /&gt;
 Hardening	+15 / +1.1, +2.1, +6.6 to AR&lt;br /&gt;
 Fortification	+20 / +1.4, +2.8, +8.8 to AR&lt;br /&gt;
 Invulnerability	+25 / +1.8, +3.5, +11.0 to AR&lt;br /&gt;
&lt;br /&gt;
=Weapon Enchantments=&lt;br /&gt;
 Prefix               	Effect&lt;br /&gt;
 Accurate           	+5.0 to Tactics or +4.6 to Archery*&lt;br /&gt;
 Accurate, Surpassingly	+10.0 to Tactics or +9.3 to Archery*&lt;br /&gt;
 Accurate, Eminently	+15.0 to Tactics or +14.0 to Archery*&lt;br /&gt;
 Accurate, Exceedingly	+20.0 to Tactics or +18.7 to Archery*&lt;br /&gt;
 Accurate, Supremely	+25.0 to Tactics or +23.3 to Archery*&lt;br /&gt;
 Durable                  	+10 to item HP&lt;br /&gt;
 Substantial              	+20 to item HP&lt;br /&gt;
 Massive                   	+30 to item HP&lt;br /&gt;
 Fortified                  	+40 to item HP&lt;br /&gt;
 Indestructible          	+50 to item HP&lt;br /&gt;
&lt;br /&gt;
 Suffix       	Effect&lt;br /&gt;
 Ruin         	+1 damage&lt;br /&gt;
 Might       	+3 damage&lt;br /&gt;
 Force        	+5 damage&lt;br /&gt;
 Power       	+7 damage&lt;br /&gt;
 Vanquishing	+9 damage&lt;br /&gt;
* The bonus is applied to the Archery Skill level (not to Tactics) if the enchanted weapon is a bow or crossbow.&lt;br /&gt;
&lt;br /&gt;
=Enchantment to Spell Conversions=&lt;br /&gt;
Only spell-like enchantments who's effects are not immediately obvious by their name are listed. Spell-like enchantments may be present on a variety of items and consume energy from a limited # of charges. Most items just require a double-click in order to activate the effect (wands and staves must be held). Weapons, however, produce any offensive effect upon a successful strike against an opponent, while armor, clothing and jewelry are activated as a result of being worn (every time the article is put on 1 charge is expended)-- they are also limited by charges.&lt;br /&gt;
 Prefix       	Effect&lt;br /&gt;
 Silver        	Double Damage vs. Undead (no charges)&lt;br /&gt;
&lt;br /&gt;
 Suffix               	Spell Effect&lt;br /&gt;
 Burning          	Magic Arrow&lt;br /&gt;
 Daemon's Breath 	Fireball&lt;br /&gt;
 Dragon's Breath      	Fireball&lt;br /&gt;
 Evil                	Curse&lt;br /&gt;
 Feeblemind             Feeblemind&lt;br /&gt;
 Ghoul's Touch       	Paralyze&lt;br /&gt;
 Mage's Bane           	Mana Drain&lt;br /&gt;
 Spell Reflection	Magic Reflection (Will use up charges fast while being worn)&lt;br /&gt;
 Thunder            	Lightning&lt;br /&gt;
 Weakness               Weakness&lt;br /&gt;
 Wounding        	Harm&lt;br /&gt;
&lt;br /&gt;
'''Cursed Magic Items:''' Some equipable magical items that seem to be enchanted with a spell that would normally increase your own stats or decrease an opponents' will confer a negative effect upon its wearer. For example, a weapon of Feeblemindedness may cause the effects of the Feeblemind spell to take place upon its owner while worn, instead of casting the spell at a targeted enemy. Another example would be a gorget of Strength that would, instead of raising its wearer's strength, lower their dexterity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Whisp</name></author>	</entry>

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