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		<id>https://wiki.uosecondage.com/w/index.php?action=history&amp;feed=atom&amp;title=Healing</id>
		<title>Healing - Revision history</title>
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		<updated>2026-05-01T17:53:39Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=Healing&amp;diff=5285&amp;oldid=prev</id>
		<title>Bicchus Dicchus at 18:24, 31 January 2012</title>
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				<updated>2012-01-31T18:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Minimum and Maximum Amount of Damage Healed.&lt;br /&gt;
The amount of damage that can be healed depends on the Healing skill and the Anatomy skill. &lt;br /&gt;
The following formulas are used:&lt;br /&gt;
&lt;br /&gt;
'''Minimum amount healed = Anatomy/5 + Healing/5 + 3''' &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Maximum amount healed = Anatomy/5 + Healing/2 + 10'''&lt;br /&gt;
&lt;br /&gt;
 Healing		0	10	20	30	40	50	60	70	80	90	100&lt;br /&gt;
 Anatomy&lt;br /&gt;
 0		3-10	5-15	7-20	9-25	11-30	13-35	15-40	17-45	19-50	21-55	23-60&lt;br /&gt;
 10		5-12	7-17	9-22	11-27	13-32	15-37	17-42	19-47	21-52	23-57	25-62 &lt;br /&gt;
 20		7-14	9-19	11-24	13-29	15-34	17-39	19-44	21-49	23-54	25-59	27-64&lt;br /&gt;
 30		9-16	11-21	13-26	15-31	17-36	19-41	21-46	23-51	25-56	27-61	29-66&lt;br /&gt;
 40		11-18	13-23	15-28	17-33	19-38	21-43	23-48	25-53	27-58	29-63	31-68&lt;br /&gt;
 50		13-20	15-25	17-30	19-35	21-40	23-45	25-50	27-55	29-60	31-65	33-70&lt;br /&gt;
 60		15-22	17-27	19-32	21-37	23-42	25-47	27-52	29-57	31-62	33-67	35-72&lt;br /&gt;
 70		17-24	19-29	21-34	23-39	25-44	27-49	29-54	31-59	33-64	35-69	37-74&lt;br /&gt;
 80		19-26	21-31	23-36	25-41	27-46	29-51	31-56	33-61	35-66	37-71	39-76&lt;br /&gt;
 90		21-28	23-33	25-38	27-43	29-48	31-53	33-58	35-63	37-68	39-73	41-78&lt;br /&gt;
 100		23-30	25-35	27-40	29-45	31-50	33-55	35-60	37-65	39-70	41-75	43-80&lt;br /&gt;
*A minimum level of 60 for both [[Anatomy]] and Healing will give a chance of 80% to cure someone who is poisoned.&lt;br /&gt;
*A minimum level of 80 for both Anatomy and Healing will give a chance of 25% to resurrect a ghost.&lt;br /&gt;
*Healing others has a 5 second delay. Healing yourself has a 15 second delay.&lt;br /&gt;
*Curing others has a 6 second delay. Curing yourself has an 18 second delay.&lt;br /&gt;
*Resurrecting others has a 10 second delay. It is not possible to resurrect yourself.&lt;br /&gt;
*The healer has to stay close to the person he is healing.&lt;br /&gt;
*If the healer is interrupted during the healing process then the amount of damage healed will decrease.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Training Healing''' &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
0-30: NPC Trainer (Cost ~=300gp)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
30-60: Heal Damaged Player (Perhaps someone training weapon skills on an NPC)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
60-80: Heal Poisoned Player&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
80-GM: Heal Ghost Player (They do not need to ressurrect for you to have skill gain)&lt;br /&gt;
&lt;br /&gt;
As bandaging a subject counts as an Item Use and not Skill Use, the training healer can combine a skill into the macro. It is recommended that from 0-80, the healer includes an Anatomy macro that targets the damaged player. After 80 skill, a different target for Anatomy would be neccessary, as incorporeal beings such as Ghosts do not possess what the living would refer to as anatomies, only sweet, sweet ectoplasm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bicchus Dicchus</name></author>	</entry>

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