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		<id>https://wiki.uosecondage.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nightshark</id>
		<title>UO Second Age - User contributions [en]</title>
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		<updated>2026-05-01T17:23:44Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=Provocation&amp;diff=5335</id>
		<title>Provocation</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=Provocation&amp;diff=5335"/>
				<updated>2012-12-01T01:33:28Z</updated>
		
		<summary type="html">&lt;p&gt;Nightshark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Skill|Bard|Yes|0|4.5|0.5|Success: 10s, Fail: 5s|Instrument}}&lt;br /&gt;
&lt;br /&gt;
'''Provocation'''&lt;br /&gt;
&lt;br /&gt;
Use the skill, click on your musical instrument (or the game will remember the last instrument you played), then click in turn on each of the creatures you wish to fight one another.  Monsters and animals will fight for a time consistent with their natures and dispositions. Out of the summonable creatures, elementals and blade spirits may be provoked. The Energy Vortex, however, may neither be provoked against something, NOR have something provoked against it. Player characters cannot be provoked, either.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Macroing Provocation'''&lt;br /&gt;
You can macro provocation by trapping 2 creatures so they cannot reach each other or yourself (and make sure they cannot use ranged attacks or spells.)  One of the best places to raise provocation is inside any town stables.&lt;br /&gt;
&lt;br /&gt;
It is also possible to travel to Britannia Royal Zoo at Moonglow and keep provoking a caged creature on you. That would prevent the creature from being killed or uncaged by some player.&lt;br /&gt;
&lt;br /&gt;
Just provoke an animal from one pen to another animal next to it.  Next, set a macro as follows (using [[Razor]]):&lt;br /&gt;
&lt;br /&gt;
 Use Skill: Provocation&lt;br /&gt;
 Target Creature 1&lt;br /&gt;
 Pause 500 (0.5 seconds)&lt;br /&gt;
 Target Creature 2&lt;br /&gt;
 Pause 10000 (10 seconds)&lt;br /&gt;
 &lt;br /&gt;
 Loop.&lt;br /&gt;
&lt;br /&gt;
This method will take you from 0 to 100, be sure to check back from time to time to make sure your creatures are still present.&lt;br /&gt;
&lt;br /&gt;
'''Success Formula:'''&lt;br /&gt;
&lt;br /&gt;
% Chance to provoke = Music% * Provo%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Faster macro method ==&lt;br /&gt;
&lt;br /&gt;
Just thought I would add this... &lt;br /&gt;
Since the pause between attempts is less on failure you can modify the macro above with an if else conditional that checks for SysMessage &amp;quot;succeeds&amp;quot; to almost double the attempts this macro makes.  It looks like this:&lt;br /&gt;
&lt;br /&gt;
 Double click instrument (double click an instrument and then convert it to target by type in Razor)&lt;br /&gt;
 Pause 500 (0.5 seconds)&lt;br /&gt;
 Use Skill: Provocation&lt;br /&gt;
 Wait for Target&lt;br /&gt;
 Target Creature 1&lt;br /&gt;
 Wait for Target&lt;br /&gt;
 Target Creature 2&lt;br /&gt;
 Pause 500 (give the message a half a sec to show up)&lt;br /&gt;
 If ( SysMessage &amp;quot;succeeds&amp;quot;) &lt;br /&gt;
 Pause 10100&lt;br /&gt;
 Else&lt;br /&gt;
 Pause 5100&lt;br /&gt;
 End If&lt;br /&gt;
&lt;br /&gt;
Azimer&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*Second Age Play Guide, printed in 1998&lt;br /&gt;
*[http://web.archive.org/web/20000510141619/http://uo.stratics.com/skills.htm web.archive.org - uo.stratics.com - Skill List, Apr 10, 2000]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Nightshark</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=Commands&amp;diff=5309</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=Commands&amp;diff=5309"/>
				<updated>2012-03-12T09:09:51Z</updated>
		
		<summary type="html">&lt;p&gt;Nightshark: /* Escort */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following command list is derived from [http://uo.stratics.com/content/misc/command.shtml].&lt;br /&gt;
&lt;br /&gt;
== Banker / Minter ==&lt;br /&gt;
&lt;br /&gt;
* '''balance''' or '''statement''': The banker will tell you the amount of gold in your bankbox.&lt;br /&gt;
* '''bank'''/'''banco'''/'''banque''': The banker will open your bankbox for you.&lt;br /&gt;
* '''withdraw ''amount''''': The banker will transfer the specified ''amount'' of gold from your bankbox to your backpack, if possible.&lt;br /&gt;
&lt;br /&gt;
== Barkeep ==&lt;br /&gt;
&lt;br /&gt;
* '''news''': The barkeep will give a scenario hint, just like a town crier.&lt;br /&gt;
* ''(giving money)'': Amounts of gold under 50 gold will cause the Barkeep to speak this rumor. Amounts over 50 gold will be returned. Will only work if the owner did indeed give the barkeep a rumor to spread.&lt;br /&gt;
* ''(saying a keyword)'': The Barkeep will respond to a maximum of three keywords. Owners can set the keywords the Barkeep will respond to and the response the Barkeep will give.&lt;br /&gt;
&lt;br /&gt;
== Escort ==&lt;br /&gt;
&lt;br /&gt;
* '''&amp;quot;I will take thee&amp;quot;, &amp;quot;Yo yes&amp;quot;''': Will make the NPC who is waiting for an escort to follow you. You must be close to the NPC when you issue this command.&lt;br /&gt;
* '''destination''': Will make the NPC tell you where he wants to be escorted to.&lt;br /&gt;
&lt;br /&gt;
== Ferry ==&lt;br /&gt;
&lt;br /&gt;
* '''I would like to cross''': This will tell the Skara Brae ferryman to take you across the water to the mainland, or back. (in fact, any sentence with the word &amp;quot;cross&amp;quot; in it will work)&lt;br /&gt;
&lt;br /&gt;
Additionally, saying the word &amp;quot;cross&amp;quot; by itself will shuttle you to the other side of the dock.&lt;br /&gt;
&lt;br /&gt;
== Guildstone ==&lt;br /&gt;
&lt;br /&gt;
* '''I resign from my guild''': Will remove you from the guild and the guildstone. This command can be given anytime, anywhere. You do not need to have access to the guildstone itself.&lt;br /&gt;
&lt;br /&gt;
== Hireling ==&lt;br /&gt;
&lt;br /&gt;
* '''''name'' come''': Summons the hireling to your location.&lt;br /&gt;
* '''''name'' drop''': Drops everything it's carrying to the ground.&lt;br /&gt;
* '''''name'' follow''': Follows targeted being.&lt;br /&gt;
* '''''name'' follow me''': Follows you.&lt;br /&gt;
* '''''name'' friend''': Treats targeted player as another owner.&lt;br /&gt;
* '''''name'' guard''': Will guard the targeted item or being.&lt;br /&gt;
* '''''name'' guard me''': Will guard you.&lt;br /&gt;
* '''''name'' hire''' or '''''name'' mercenary''' or '''''name'' servant''' or '''''name'' work''': Responds with how much it will cost to hire him/her.&lt;br /&gt;
* '''''name'' kill''' or '''''name'' attack''': Attacks targeted being.&lt;br /&gt;
* '''''name'' move''': Makes the hireling move away so you can pass.&lt;br /&gt;
* '''''name'' patrol''': Roves between two or more guarded objects/beings.&lt;br /&gt;
* '''''name'' report''': Responds with how they feel about their job.&lt;br /&gt;
* '''''name'' stay''': Stops and stays in current spot.&lt;br /&gt;
* '''''name'' stop''': Cancels any current orders to guard or follow.&lt;br /&gt;
* '''''name'' transfer''': Transfers complete ownership to targeted player.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
&lt;br /&gt;
* '''I ban thee''': Friends, co-owners and owners of a house can issue this command. It will bring up a targeting cursor to ban and eject someone. Friends and owners cannot be banned. By doing this, the person banned will be added to the banned list that is accessible from the house sign menu. There is a limit of 50 banned people per house.&lt;br /&gt;
* '''Remove thyself''': Friends, co-owners and owners of a house can issue this command. It will bring up a targeting cursor to eject someone. Friends and owners cannot be ejected. The targeted individual will be sent outside the house, 3 tiles from the door.&lt;br /&gt;
* '''I wish to lock this down''': Locks an item down in your house. Only the owner and co-owners can issue this command.&lt;br /&gt;
* '''I wish to release this''': Removes lockdown and secure status on an item. Only the owner and co-owners can issue this command. Only the owner may release a secure.&lt;br /&gt;
* '''I wish to unsecure this''': Removes secure status on an item, the item remains locked down. Only the owner can issue this command.&lt;br /&gt;
* '''I wish to secure this''': Locks down a container in your house and makes it secure. Only the owner and co-owners can issue this command.&lt;br /&gt;
* '''I wish to place a trash barrel''': Will place a trash barrel inside a house, at the position where you are standing. Only the owner or co-owner can issue this command. Owners, co-owners and friends can put trash in the barrel. After 3 minutes the trash will be deleted.&lt;br /&gt;
&lt;br /&gt;
== Karma ==&lt;br /&gt;
&lt;br /&gt;
* '''I honor thee''': A player can transfer a small amount of Karma to another player. The giving player will lose 50 Karma points, the receiving player will gain 10 Karma points. The giver needs to have at least 50 Karma points.&lt;br /&gt;
&lt;br /&gt;
== Murder Status ==&lt;br /&gt;
&lt;br /&gt;
* '''I must consider my sins''': This will show your short term [[murder count]], long term murder count and ping pong count.&lt;br /&gt;
&lt;br /&gt;
== NPC ==&lt;br /&gt;
&lt;br /&gt;
* '''''name'' join''': Can be used with NPC guildmasters. They will respond with the amount of money you have to pay them to join that guild. Right after that just drop the money on the NPC to join. You must have 48 hours of in game time to be eligible to join an NPC guild, and you may only belong to one at a time.&lt;br /&gt;
* '''''name'' quit''': (or resign) To quit an NPC guild. You must spent one week in the guild, and a minimum of 96 game hours before quitting.&lt;br /&gt;
* '''''name'' move''': The NPC will step aside or away from you.&lt;br /&gt;
* '''''name'' time''': The NPC will tell you the current time.&lt;br /&gt;
* '''''name'' where is [Town | Shop | Building | Player]''': The NPC will give you directions to the town, shop, building or player you asked him about, if he knows the location.&lt;br /&gt;
* '''''name'' train''': Can be used with almost any NPC. They will respond by telling you what skills they can teach you (if any).&lt;br /&gt;
* '''''name'' train ''[[skill]]''''': Say this to an NPC that has indicated it can teach that [[skill]]. The NPC will respond by telling you how much it will cost you to receive training in that skill, or it will tell you it cannot teach you more than you already know of that skill. See [[NPC_Trainers|this page]] for a list of NPCs and the skills they train.&lt;br /&gt;
&lt;br /&gt;
== Order / Chaos Guilds ==&lt;br /&gt;
&lt;br /&gt;
* '''''name''  Chaos shield''': When you are in a Chaos Guild, say this to a guard in Lord Blackthorns castle to receive a free Chaos Shield.&lt;br /&gt;
* '''''name'' Order shield''': When you are in an Order Guild, say this to a guard in Lord British' castle to receive a free Order Shield.&lt;br /&gt;
&lt;br /&gt;
== Pets ==&lt;br /&gt;
&lt;br /&gt;
* '''all come''' or '''''name'' come''': Summons all or one pet to your location.&lt;br /&gt;
* '''''name'' drop''': Drops everything it's carrying to the ground.&lt;br /&gt;
* '''''name'' follow''': Follows targeted being.&lt;br /&gt;
* '''all follow me''' or ''''''name'' follow me''': Makes all or one pet follow you.&lt;br /&gt;
* '''''name'' friend''': Treats targeted player as another owner.&lt;br /&gt;
* '''''name'' guard''': Will guard the targeted item or being.&lt;br /&gt;
* '''all guard me''' or ''''''name'' guard me''': Makes all or one pet guard you.&lt;br /&gt;
* '''''name'' kill''' or '''''name'' attack''': Attacks targeted being.&lt;br /&gt;
* '''''name'' patrol''': Roves between two or more guarded objects/beings.&lt;br /&gt;
* '''''name'' release''': Releases pet back into the wild (undoes taming).&lt;br /&gt;
* '''all stay''' or ''''''name'' stay''': All or one pet will stop and stay in current spot.&lt;br /&gt;
* '''all stop''' or ''''''name'' stop''': Cancels any current orders to guard or follow.&lt;br /&gt;
* '''''name'' transfer''': Transfers complete ownership to targeted player.&lt;br /&gt;
&lt;br /&gt;
== Real Estate Broker ==&lt;br /&gt;
&lt;br /&gt;
* '''appraise''': The Real Estate Broker will tell you how much he will pay you for a house deed you wish to sell to him. If you wish to sell then drop the house deed on the broker after he mentioned the price. The gold will be deposited in your bank box.&lt;br /&gt;
&lt;br /&gt;
== Stablemaster ==&lt;br /&gt;
&lt;br /&gt;
* '''retrieve''' or '''claim''': The stablemaster will give you back the pet(s) you stabled with him.&lt;br /&gt;
* '''stable''' or '''stall''': Will bring up a targeting cursor. Target the pet you want to stable.&lt;br /&gt;
&lt;br /&gt;
== Teleporter ==&lt;br /&gt;
&lt;br /&gt;
* '''doracron''': Will activate the Serpent Pillars in the sea in Britannia and teleport you to the sea in the Lost Lands.&lt;br /&gt;
* '''recdu''': Will activate the teleporter in the north mage shop in Moonglow and teleport you to the mage shop in Papua.&lt;br /&gt;
* '''recsu''': Will activate the teleporter in the mage shop in Papua and teleport you to the north mage shop in Moonglow.&lt;br /&gt;
* '''sueacron''': Will activate the Serpent Pillars in the sea in the Lost Lands and teleport you to the sea in Britannia.&lt;br /&gt;
&lt;br /&gt;
== Tillerman ==&lt;br /&gt;
&lt;br /&gt;
=== Navigation by hand ===&lt;br /&gt;
&lt;br /&gt;
In the commands below, replace ''direction'' with any of the following: &amp;quot;forward left&amp;quot;, &amp;quot;forward right&amp;quot;, &amp;quot;backward left&amp;quot;, &amp;quot;backward right&amp;quot;, &amp;quot;back left&amp;quot;, &amp;quot;back right&amp;quot;, &amp;quot;backwards&amp;quot;, &amp;quot;backward&amp;quot;, or &amp;quot;back&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''''direction''''': Move ship in desired direction.&lt;br /&gt;
* '''drift left''' or '''left''': Moves ship to the left.&lt;br /&gt;
* '''drift right''' or '''right''': Moves ship to the right.&lt;br /&gt;
* '''drop anchor''' or '''raise anchor''': Toggles ship movement on or off.&lt;br /&gt;
* '''furl sail''' or '''stop''': Stops current ship movement.&lt;br /&gt;
* '''one ''direction''''' or '''''direction'' one''': Moves ship one tile in desired direction and stops.&lt;br /&gt;
* '''slow ''direction''''': Moves ship slowly in desired direction (see below for possible directions).&lt;br /&gt;
* '''turn around''' or '''come about''': Turns ship around and proceeds.&lt;br /&gt;
* '''turn left''' or '''port''': Rotate ship left. Changes the orientation of the ship.&lt;br /&gt;
* '''turn right''' or '''starboard''': Rotate ship right. Changes the orientation of the ship.&lt;br /&gt;
* '''unfurl sail''' or '''forward''': Moves ship forward.&lt;br /&gt;
&lt;br /&gt;
=== Navigation by map ===&lt;br /&gt;
&lt;br /&gt;
* '''continue''': Resume plotted course after stopped.&lt;br /&gt;
* '''furl sail''' or '''stop''': Stops current ship movement.&lt;br /&gt;
* '''goto ''#''''': Sail directly to pin ''#'' on map, then continue on remainder of plotted course.&lt;br /&gt;
* '''nav''': Asks tillerman which pin # you are heading to on map.&lt;br /&gt;
* '''single ''#''''': Sail directly to pin # on map, then stop.&lt;br /&gt;
* '''start''': Start along the charted course and continue until finished or '''stop'''ped.&lt;br /&gt;
&lt;br /&gt;
== Town Cryer ==&lt;br /&gt;
&lt;br /&gt;
* '''news''': The Town Cryer will give you a bit of news, if he has some. Repeat the command to hear the next bit of news.&lt;br /&gt;
&lt;br /&gt;
== Vendor (shop) ==&lt;br /&gt;
&lt;br /&gt;
In the commands below, replace ''name'' with either the vendor's name or one of the words &amp;quot;shopkeeper&amp;quot;, &amp;quot;merchant&amp;quot;, or &amp;quot;vendor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''''name'' buy''': The inventory of the vendor will be shown to you. You can select which items you want to buy. You need to have the gold for the purchase on you, except when buying for a total of more than 2000gp, i.e. tents, houses, boats, guildstones or say *a lot* of reagents. In that case the amount will be taken straight out of your bankbox and you receive the item(s) you purchased in your backpack.&lt;br /&gt;
* '''''name'' sell''': The items in your backpack that can be sold to the vendor will be shown to you. You can select which items you want to sell. There is a maximum of 5 items per transaction.&lt;br /&gt;
&lt;br /&gt;
== Vendor (player) ==&lt;br /&gt;
&lt;br /&gt;
In the commands below, replace ''name'' with either the vendor's name or one of the words &amp;quot;shopkeeper&amp;quot;, &amp;quot;salesman&amp;quot;, &amp;quot;saleswoman&amp;quot;, &amp;quot;salesperson&amp;quot; or &amp;quot;vendor&amp;quot;, or a general salutation like &amp;quot;hi&amp;quot;, &amp;quot;greetings&amp;quot;, &amp;quot;hail&amp;quot;, &amp;quot;hello&amp;quot;, &amp;quot;hey&amp;quot; or &amp;quot;yo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''''name'' browse''' or '''''name'' view''' or '''''name'' look''': Will open the backpack of the vendor for you so you can see what is inside. This acts the same as double-clicking on a vendor.&lt;br /&gt;
* '''''name'' buy''' or '''''name'' purchase''': You will get a targeting cursor with which you can select the item you want to buy. If you do not have enough gold in your backpack the amount will be taken straight out of your bankbox.&lt;br /&gt;
&lt;br /&gt;
The following commands are only applicable to the owner of the vendor:&lt;br /&gt;
&lt;br /&gt;
* '''''name'' collect''' or '''''name'' gold''' or '''''name'' get''': Transfers the gold the vendor is holding for you into your backpack.&lt;br /&gt;
* '''''name'' dismiss''': Terminates the vendor's contract of employment. The vendor will self-destruct, leaving no corpse. Any items or gold he is holding will not be reimbursed, so remove all items and issue a &amp;quot;collect&amp;quot; command first. There is no way to get back the &amp;quot;private&amp;quot; funds that he has in &amp;quot;his&amp;quot; account, only the gold he is &amp;quot;holding for you&amp;quot; as collected from sales.&lt;br /&gt;
* '''''name'' replace''': Operates the same as '''''name'' dismiss''', except you receive your deed back upon using this command.&lt;br /&gt;
* '''''name'' status''' or '''''name'' info''': The vendor will tell you how much gold he is holding, how much he costs per UO day and for how many days he will continue to work for you.&lt;br /&gt;
&lt;br /&gt;
== Virtue Shrine ==&lt;br /&gt;
&lt;br /&gt;
* '''om om om''': When chanted on the stairs of the Shrine of Spirituality this will teleport you to the Ankh.&lt;br /&gt;
&lt;br /&gt;
== Shard in-game Commands ==&lt;br /&gt;
These commands perform specific in game functions and can be used anywhere. The text will not appear to others in game. &lt;br /&gt;
Player commands ''must'' be led with the [ character, like this: '''[helpinfo'''&lt;br /&gt;
;Auth [authkey]&lt;br /&gt;
:With no arguments, this command brings up the email registration menu. With one argument, (authkey), the system will attempt to authenticate your email account registration. &lt;br /&gt;
;AuthPass &amp;lt;authkey&amp;gt;&lt;br /&gt;
:Authorizies a pending password change request of the commanding players account. Use the [Password command first. &lt;br /&gt;
;Help&lt;br /&gt;
:Lists all available commands. &lt;br /&gt;
;HelpInfo [&amp;lt;command&amp;gt;]&lt;br /&gt;
:Gives information on a specified command, or when no argument specified, displays a gump containing all commands &lt;br /&gt;
;MarkOption &amp;lt;Ask|Always|Never&amp;gt;&lt;br /&gt;
:Sets the Option to Auto Mark GM exceptional crafted items. &lt;br /&gt;
;NoTips&lt;br /&gt;
:Disables the Tip of The Day on login. &lt;br /&gt;
;Tip or Tips&lt;br /&gt;
:Displays the Tip of the day and enables tips menu on login.&lt;br /&gt;
;Password &amp;lt;newPassword&amp;gt; &amp;lt;repeatPassword&amp;gt;&lt;br /&gt;
:Changes the password of the commanding players account. &lt;br /&gt;
:Requires the same C-class IP address as the account's creator for an immediate change. &lt;br /&gt;
:If the account IP differs, and the account is registered, the password change will be verified by sending a code to the registered email address. &lt;br /&gt;
:If the account is unregistered, and there is not an IP match, the request will be forwarded to staff, who will likely ask you to register your account.&lt;br /&gt;
;PrivateChar&lt;br /&gt;
:Disables showing extended character stats and skills in myUOSA. &lt;br /&gt;
;PublicChar&lt;br /&gt;
:Enables showing extended character stats and skills in myUOSA. &lt;br /&gt;
;Vote&lt;br /&gt;
:Opens the UOSA vote page at Uosecondage.com/vote with your default web browser.&lt;br /&gt;
&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Nightshark</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=PvP_Guide&amp;diff=5119</id>
		<title>PvP Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=PvP_Guide&amp;diff=5119"/>
				<updated>2011-05-31T01:16:43Z</updated>
		
		<summary type="html">&lt;p&gt;Nightshark: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__==Introduction==&lt;br /&gt;
&lt;br /&gt;
===Skills and Common Templates===&lt;br /&gt;
''Coming soon''&lt;br /&gt;
====Templates====&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
'''Tank Mage'''&lt;br /&gt;
&lt;br /&gt;
* [[Evaluating Intelligence]]&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
* [[Magery]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
* [[Wrestling]]&lt;br /&gt;
* [[Tactics]]&lt;br /&gt;
* Weapon skill (Most common being [[Swordsmanship]])&lt;br /&gt;
* STR: 100 DEX: 25 (35) INT: 100 (90)&lt;br /&gt;
||&lt;br /&gt;
'''Dexxer'''&lt;br /&gt;
&lt;br /&gt;
* [[Anatomy]]&lt;br /&gt;
* [[Healing]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
* [[Tactics]]&lt;br /&gt;
* Weapon skill&lt;br /&gt;
* Custom&lt;br /&gt;
* Custom&lt;br /&gt;
* STR: 100 DEX: 100 INT: 25&lt;br /&gt;
||&lt;br /&gt;
'''Med Warrior'''&lt;br /&gt;
&lt;br /&gt;
* Weapon skill&lt;br /&gt;
* [[Anatomy]]&lt;br /&gt;
* [[Tactics]]&lt;br /&gt;
* [[Healing]]*&lt;br /&gt;
* [[Resisting Spells]]*&lt;br /&gt;
* [[Magery]]*&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
* STR: 100 DEX: 25-40 INT: 85-100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
''Coming soon''&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
''Coming soon''&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 450px; border: 0px solid #aaa; font-size: 85%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #F9E5BF; padding-left: 5px&amp;quot; &lt;br /&gt;
! Suffix&lt;br /&gt;
! Effect&lt;br /&gt;
! Suffix&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ruin || +1 damage || Burning || Magic Arrow&lt;br /&gt;
|-&lt;br /&gt;
| Might || +3 damage || Wounding || Harm	&lt;br /&gt;
|-&lt;br /&gt;
| Force || +5 damage || Daemon's Breath || Fireball&lt;br /&gt;
|-&lt;br /&gt;
| Power || +7 damage || Thunder || Lightning&lt;br /&gt;
|-&lt;br /&gt;
| Vanquishing || +9 damage || Evil || Curse&lt;br /&gt;
|-&lt;br /&gt;
| || || Ghoul's Touch || Paralyze&lt;br /&gt;
|-&lt;br /&gt;
| || || Mage's Bane || Mana Drain&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Magic Items=&lt;br /&gt;
===Spell Reflect Enchantment===&lt;br /&gt;
Once a spell reflect item is equipped, it will immediately apply a charge of magic reflect to the bearer. No animation is played for the reflect charge, so it is applied with &amp;quot;stealth&amp;quot; and can be very useful into tricking your opponent. Regardless of whether this charge of reflect is removed from the bearer, it will continue to refresh the magic reflect charges every 5 seconds. This means that even if you are not cast on, you are using up the charges of magic reflect. In the case the magic reflect charge is removed (by a player or monster casting a spell on you), the next charge will not be immediately applied - it will be applied on the next 5 second interval. &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Magic reflect item is equipped. 2 seconds pass, then reflect is removed by another player casting harm. An ebolt is cast on the bearer 1 second later, it goes through and damages the player. 2 seconds later, a new magic reflect charge is applied.&lt;br /&gt;
&lt;br /&gt;
This can be worked around by de-equipping and re-equipping the magic reflect item, which will take 2 seconds each time due to the action delay (1 second).&lt;br /&gt;
&lt;br /&gt;
===Invisibility Enchantment===&lt;br /&gt;
Once the clothing/jewelry is equipped, the player immediately becomes invisible as per the invisibility spell. Used in combination with casting a spell, this can help you avoid being disrupted, or surprise your target with a spell they were not aware you were casting. &lt;br /&gt;
&lt;br /&gt;
Commonly used in combination with recall, it will allow the player to escape in the heavy majority of situations. The only ways to be disturbed while casting while invised is through delayed direct damage, an explosion potion, or a chain lightning. The chances of those things happening are low.&lt;br /&gt;
&lt;br /&gt;
This can not effectively be used in combination with casting from a scroll, as the action delay on casting from a scroll will give a 1 second window in which you can be casted on and your words of power will be visible (giving your opponent plenty of time to respond).&lt;br /&gt;
&lt;br /&gt;
===Buff Enchantments===&lt;br /&gt;
Bless, agility, strength and cunning charges can be found on clothing and jewelry. These give a buff equal to that cast by a Grandmaster Mage (+10 to stats). They are automatically reapplied, with no animation, though not instantly. Can be very useful against a player who is intent on keeping your stats debuffed, as said player will not be aware that your stats have been rebuffed.&lt;br /&gt;
&lt;br /&gt;
Stacking jewelry in order to gain more than +10 in stats will not work - these magic items will raise you to +10 and no further. Charges will be used at a moderate rate.&lt;br /&gt;
&lt;br /&gt;
=Magic rings=&lt;br /&gt;
Come in two different flavours, invisibility and teleport.&lt;br /&gt;
===Invisibility===&lt;br /&gt;
These rings can invis you by either equipping, or on double click. More useful than other invisibility jewelry, since they do not need to be equipped to use (thus, never need to be dequipped, using twice the amount of action timers). They do the same thing as reflect clothing/jewelry.&lt;br /&gt;
&lt;br /&gt;
===Teleport===&lt;br /&gt;
On double click, these rings will instantly bring up a target of teleport. Viable uses for this are to get out of being &amp;quot;boxed&amp;quot;, to escape persuers, to catch victims. A teleport charge with a readied halberd can be deadly for a player trying to escape on low health (teleport/hit - like being guard whacked!)&lt;br /&gt;
&lt;br /&gt;
=Magic wands=&lt;br /&gt;
All magic wands instantly cast spells with a magery value of 60, and 0 evaluating intelligence. No mana is required to use. Wand or stave must be equipped for use, giving you a chance to be hit correlated to your macing skill. Wands require time to recharge.&lt;br /&gt;
===Defensive - Heal/Greater Heal===&lt;br /&gt;
Instantly brings up a charge of heal/greater heal, with a target cursor. &lt;br /&gt;
===Offensive - Magic Arrow/Harm/Fireball/Lightning/Mana Drain===&lt;br /&gt;
Brings up a charge of the stated spell. Fireball and lightning are really the only offensive wands worth using. Due to the action delay, and the low damage caused by these spells, wands themselves are rather worthless against a player who is not running away. A lightning charge, for example, will take a minimum of 2 seconds to hit the player from being disarmed. Equip, 1 full second action delay, double click lightning wand and target, 1 second spell delay.&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
As T2A PvP can be very luck based, every advantage possible should be taken while PvPing.&lt;br /&gt;
===Potions===&lt;br /&gt;
At the very least you should be carrying heal and refresh potions, for obvious reasons. Cure is quite important unless you want to be on the defensive, curing deadly poison while your opponent hammers on you. Poison is not an issue at all when you are carrying enough cures.&lt;br /&gt;
&lt;br /&gt;
A more advanced PvPer should add in buff potions to the mix, strength and agility. These should be used before a fight, and rebuff yourself when your opponent has an offensive spell loaded (either forcing them to fight you at 110-120 str, or drop their spell). Dexterity potions are very useful, but must be used in combination with a refresh potion to get the full benefit.&lt;br /&gt;
&lt;br /&gt;
Explosion potions are more advanced still and can be used as great finishers when your opponent decides to run for his life. There are advanced combos using explosion potions which require much practice to perfect. Upon using an explosion potion, a target will be brought up and a timer will begin counting. This timer is only visible to you, giving you a &amp;quot;silent ebolt&amp;quot; to use. Any target cursor that was up before the exp potion was used, will be cancelled. Bringing up any kind of target while the exp pot is counting down, will make your pot unthrowable and will damage yourself. &lt;br /&gt;
&lt;br /&gt;
Explosion potions have a range of 3x3 from the target they hit, so it is wise to try and stay out of range unless you already have a large health advantage. They do roughly 20 damage (randomised) and can not be resisted.&lt;br /&gt;
&lt;br /&gt;
===Pouches===&lt;br /&gt;
If you leave town without any trapped pouches, you should expect to die. At least 4 should be carried if you are planning on avoiding PvP, 10 or more should be carried if you plan on PvPing. Simply pop a pouch when you are paralyzed, and you are free (you will take ~4 damage). Useonce agent in razor is great for these, check it out, it is easy to use.&lt;br /&gt;
&lt;br /&gt;
===Magic Items===&lt;br /&gt;
Do carry magic items. The number of times reflect/teleport/invisbility items will save you is worth the cost of them. When you learn how to use them, you will have more fun PvPing, kill more people and die less. PvPing is not supposed to be profitable, it is just for fun and/or bragging rights.&lt;br /&gt;
&lt;br /&gt;
Magic halberds can be expensive, but even carrying low end magic halberds will increase your number of kills. Do not carry anything lower than force, as it is less powerful than a GM halberd.&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
Do invest in a frenzied ostard before going out to PvP, the number of times you will have to refresh your mount may save you or grant you a kill you otherwise would not have gotten. A frenzied has more stamina than a mare, mares are simply there to look cool.&lt;br /&gt;
&lt;br /&gt;
==Theory==&lt;br /&gt;
The cornerstone of tank mage PvP during T2A era was Insta-hit.&lt;br /&gt;
&lt;br /&gt;
===Insta-hit===&lt;br /&gt;
Insta-hit is short for ''Instant Hit'' which is the term to describe precasting a Magic Spell, equipping a weapon, letting the weapon hit, unequipping the weapon, and casting the spell. More could be found in the [[Insta Hit|corresponding article]].&lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
====Keeping at full health====&lt;br /&gt;
There's no easier way to kill someone then if they simply let their health waste down over the course of a fight if you don't try to keep at full health.&lt;br /&gt;
&lt;br /&gt;
====Avoiding disrupt spam====&lt;br /&gt;
You've got an opponent spamming clumsy on you? Simple way out of it is this. Go near your opponent whenever his weapon is unequipped and use attack last on him while using mini heal to regain health. This method wont work 100% of the time but its about the only way out of it.&lt;br /&gt;
&lt;br /&gt;
====Time your G-heals====&lt;br /&gt;
This is probably how ~70% of the playerbase dies. Wait for the damage from a delay spell to hit before you cast gheal otherwise they'll always get the disrupt.&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&lt;br /&gt;
You aren't going to kill anyone with only magic or only weapon hits, so the first thing to do is practice a couple of combos for 1v1 and then adjust them to your own style. Here's a quick list of easy combos to work off, there is no definitive combo that'll work so these are just bases for you to work off.&lt;br /&gt;
&lt;br /&gt;
All duels should start with debuff &amp;gt; hit &amp;gt; debuff debuff &amp;gt; hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Basic:''' &lt;br /&gt;
&lt;br /&gt;
* Explosion, drop on target, Energy bolt, Arm weapon and hit, Drop energy bolt, weaken weaken, hit, Finish as desired.&lt;br /&gt;
&lt;br /&gt;
* Explosion, Arm weapon and Hit, Drop explo on target, Cast and hold disturb til they try to greater heal, Arm weapon and hit, drop disrupt, Finish as desired.&lt;br /&gt;
&lt;br /&gt;
* Cast flamestrike, Hit, drop flamestrike, cast ebolt, hit , drop ebolt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Intermediate:'''&lt;br /&gt;
&lt;br /&gt;
* Cast Explosion, Hit, Drop Explosion, Weaken, Hit , Lightning, Weaken (hold), Hit. Finish as desired.&lt;br /&gt;
&lt;br /&gt;
* Debuff debuff &amp;gt; Hit &amp;gt; Debuff debuff &amp;gt; Hit &amp;gt; Loop (won't really work against good opponents, a good idea is to double harm then theyr'e low as opposed to debuffs).&lt;br /&gt;
&lt;br /&gt;
* Cast Lightning, Hit, drop Lightning, cast Energy Bolt, drop, hit, debuff down and finish as desired.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
===Movement===&lt;br /&gt;
Movement is a very important part of PvP. Avoiding melee damage is important in 1v1, and probably even more important in group fights. In a group fight, the player who is being targeted for damage should be avoiding as much damage as possible, while allowing their partner to heal them. A well timed sync on a player can kill, but a well timed sync is going to kill far more often when it is allowed to be followed up with melee damage. &lt;br /&gt;
&lt;br /&gt;
Avoiding damage in a 1v1 fight means being able to run around casting mini heals while on low health, while avoiding getting hit. If you are adept at doing this, it can be very difficult for even a veteran PvPer to kill you. Do randomise your movement, do not run in a straight line casting mini heals as this gives your opponent plenty of time to get in position for that finishing hit. &lt;br /&gt;
&lt;br /&gt;
While you are on the offense, you should always be standing as close to your opponent as possible, even while casting spells. The closer you stand, the more quickly you will be able to apply melee damage in combination with spells. This CAN cause you to wrestle, however with good knowledge of the swing timers and a well placed equip, this can be absolutely devastating to a player who is banking on making you wrestle.&lt;br /&gt;
&lt;br /&gt;
===Disturbing===&lt;br /&gt;
Disturbing your opponents greater heals is important. Greater heal costs 11 mana and heals around 45-50 damage with GM magery. Mini heal costs 4 mana and heals 11-15 (roughly.. not exact figures). The trade up of using mini heal, is that you are using far more mana to heal the same amount of points. A player who constantly casts mini heal will find themselves out of mana against a string of large hits.&lt;br /&gt;
&lt;br /&gt;
There are counters to this. Well timed greater heals, and allowing your opponent to waste their mana away on harming your greaters, can put your opponent in trouble by being too offensive. Harm has around an 80% chance to disturb, meaning you are going to sneak some greater heals in even when your opponent is perfectly disturbing you. Imagine they have cast 4 harms to block your heals, and the 4th one fails to disturb. They just used 24 mana trying to keep you low on health, and you healed the whole string back up with 11 mana. When you are above 60% health or so, it can be a good idea to greater heal until you are in trouble, then mini your way back to 60%+.&lt;br /&gt;
&lt;br /&gt;
==Set up==&lt;br /&gt;
''Coming soon''&lt;br /&gt;
&lt;br /&gt;
===Hotkeys===&lt;br /&gt;
''Coming soon''&lt;br /&gt;
&lt;br /&gt;
==Misc.==&lt;br /&gt;
''Coming soon''&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://forum.uosecondage.com/viewtopic.php?f=9&amp;amp;t=9459|Guide To T2A PvP] by Pro&lt;/div&gt;</summary>
		<author><name>Nightshark</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=Anatomy&amp;diff=4805</id>
		<title>Anatomy</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=Anatomy&amp;diff=4805"/>
				<updated>2011-04-12T12:00:33Z</updated>
		
		<summary type="html">&lt;p&gt;Nightshark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Skill gain:''' Medium&lt;br /&gt;
&lt;br /&gt;
Anatomy is a skill ranging from 0-100.  It is tied closely in with [[Weapon Skill]], and allows the player to estimate the [[Strength]] and [[Dexterity]] of the target.  It is similar to the [[Evaluate Intelligence]] skill's effect on [[Magery]].&lt;br /&gt;
&lt;br /&gt;
The target may be any living creature.  Dead and non-living material does not have an anatomy.  The player will not receive a direct answer, such as &amp;quot;That has a strength of 100 and a dexterity of 54&amp;quot; but rather would see something like &amp;quot;That is superhumanly strong and somewhat agile&amp;quot;. At high levels of anatomy (above 80 in skill) you will also receive the message &amp;quot;This is being at x percent endurance&amp;quot; - where x is the current stamina level (in a percentage) of the mobile targeted.&lt;br /&gt;
&lt;br /&gt;
Both messages are only estimates until the skill is GMed, at which point you will receive the correct answer every time. For example, if you use anatomy and target a character with 75 str, 75 dex and 38 stamina (51% of total), you should expect to receive the message &amp;quot;He looks extraordinarily strong and extraordinarily agile. This is being at fify percent endurance&amp;quot;. But below GM, your character can make mistakes, and you might receive the message &amp;quot;He looks somewhat strong and extremely agile. This is being at seventy percent endurance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Anatomy Skill Response to DEX/STR Conversion ==&lt;br /&gt;
&lt;br /&gt;
Skill Response (DEX)            Stats&lt;br /&gt;
Skill Response (STR)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;like they barely manage to stay standing.&amp;quot; 	&lt;br /&gt;
&amp;quot;like they would have trouble lifting small objects.&amp;quot; 	'''Skill: 0-9'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very clumsy.&amp;quot; 	&lt;br /&gt;
&amp;quot;Rather Feeble.&amp;quot; 	                                '''Skill: 10-19'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Somewhat uncoordinated.&amp;quot; 	&lt;br /&gt;
&amp;quot;Somewhat weak.&amp;quot; 	                                '''Skill: 20-29'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Moderately dextrous.&amp;quot; 	&lt;br /&gt;
&amp;quot;To be of normal strength.&amp;quot;                     	'''Skill: 30-39'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Somewhat agile.&amp;quot;&lt;br /&gt;
&amp;quot;Somewhat strong.&amp;quot;                              	'''Skill: 40-49'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very agile.&amp;quot; 	&lt;br /&gt;
&amp;quot;Very strong.&amp;quot;                              	        '''Skill: 50-59'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Extremely agile.&amp;quot; 	&lt;br /&gt;
&amp;quot;Extremely strong.&amp;quot; 	                              	'''Skill: 60-69'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Extraordinarily agile.&amp;quot; 	&lt;br /&gt;
&amp;quot;Extraordinarily strong.&amp;quot;                              	'''Skill: 70-79'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Moves like quicksilver.&amp;quot; 	&lt;br /&gt;
&amp;quot;Strong as an ox.&amp;quot; 	                              	'''Skill: 80-89'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One of the fastest people you have ever seen.&amp;quot; 	&lt;br /&gt;
&amp;quot;One of the strongest people you have ever seen.&amp;quot; 	'''Skill: 90-99'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Superhumanly agile.&amp;quot; 	&lt;br /&gt;
&amp;quot;Superhumanly strong.&amp;quot;                               	'''Skill: 100+'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Anatomy Bonuses to Damage Dealt'''&lt;br /&gt;
&lt;br /&gt;
Every 10 points of Anatomy yields a +2% Damage bonus to your attack (see the break down below)&lt;br /&gt;
&lt;br /&gt;
 10 ---------- +2%&lt;br /&gt;
 20 ---------- +4%&lt;br /&gt;
 30 ---------- +6%&lt;br /&gt;
 40 ---------- +8%&lt;br /&gt;
 50 ---------- +10%&lt;br /&gt;
 60 ---------- +12%&lt;br /&gt;
 70 ---------- +14%&lt;br /&gt;
 80 ---------- +16%&lt;br /&gt;
 90 ---------- +18%&lt;br /&gt;
 100 --------- +20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Other Benefits'''&lt;br /&gt;
 60.0 Anatomy + [[Healing]] allows you to cure poison with your bandages.&lt;br /&gt;
 80.0 Anatomy + [[Healing]] allows you to resurrect the dead with your bandages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Macroing Anatomy'''&lt;br /&gt;
Download and install [http://www.runuo.com/razor/ Razor].  &lt;br /&gt;
&lt;br /&gt;
Record a macro that looks like the following:&lt;br /&gt;
&lt;br /&gt;
 Use Skill: Anatomy&lt;br /&gt;
 Wait For Target&lt;br /&gt;
 Last Target (an NPC)&lt;br /&gt;
 Pause 6000&lt;br /&gt;
 Say: Guards&lt;br /&gt;
&lt;br /&gt;
Next ALT + Click on the NPC to Auto-follow them, or alternatively find a stationary NPC like Lord British. Lord British is an exceptionally good choice because he can't be killed or lured away while you're AFK. This will Grandmaster your skill. It will take roughly 24 hours of uninterrupted macroing to GM this skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Nightshark</name></author>	</entry>

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