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		<id>https://wiki.uosecondage.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bicchus+Dicchus</id>
		<title>UO Second Age - User contributions [en]</title>
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		<updated>2026-05-01T17:24:12Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=Enticement&amp;diff=5288</id>
		<title>Enticement</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=Enticement&amp;diff=5288"/>
				<updated>2012-02-01T23:05:38Z</updated>
		
		<summary type="html">&lt;p&gt;Bicchus Dicchus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
This ability requires [[Musicianship]]. Use of the skill will cause a target creature to reduce to its passive walking speed and move toward the player. Any creature can be targeted except the following:&lt;br /&gt;
&lt;br /&gt;
* Players&lt;br /&gt;
* Guards that have been recently called&lt;br /&gt;
* NPCs marked &amp;quot;(Invulnerable)&amp;quot; such as Bankers, Town Criers, Lord British&lt;br /&gt;
&lt;br /&gt;
This skill is considered non-aggressive and does not affect [[notoriety]].&lt;br /&gt;
&lt;br /&gt;
== Using the Skill ==&lt;br /&gt;
&lt;br /&gt;
When used, this skill will present the player with a targeting cursor. The player then selects a target. If successfully enticed, the target creature will reduce to its normal walking speed and walk toward the player. After attempting to entice a creature, the player must wait 10 seconds before using another skill. The target creature will continue to follow the player until one of the following occurs:&lt;br /&gt;
&lt;br /&gt;
* The target creature is within 1 tile of the enticing player.&lt;br /&gt;
* The enticing player is no longer within range for the creature to hear the music.&lt;br /&gt;
* The target creature has been following the enticing player for 10 seconds.&lt;br /&gt;
* Another player successfully entices the target creature.&lt;br /&gt;
* The target creature is a tamed animal and its owner issues a command.&lt;br /&gt;
&lt;br /&gt;
When the enticed creature loses interest, it continues what it was doing prior to being enticed.&lt;br /&gt;
&lt;br /&gt;
== Success Rates ==&lt;br /&gt;
&lt;br /&gt;
The player's skill level determines the chance of successfully enticing the target. A skill level of 0.0% will have approximately a 99% failure rate, whereas Grandmaster will still have about a 1% failure rate.&lt;br /&gt;
&lt;br /&gt;
== Tips and Tricks ==&lt;br /&gt;
&lt;br /&gt;
This skill may be used to effectively distract, or move a patrolling NPC/Animal/Monster from the item/location/person it is guarding.&lt;br /&gt;
&lt;br /&gt;
You '''can''' use this skill repeatedly. Setup a Macro to Entice, Wait for Target, Last Target. Then pick a target and spam the macro.  This renders Tamed-Pet commands virtually usless as the pet spasms out.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can create a razor macro to Entice Last Target, but switching Targets using the Next Target command in uo.  This will entice everything around you in rotation and is usfull if you want to draw the attention of monsters to yourself, or prevent a Tamer with 10 dragons from issuing commands.  However, as you increase the number of monsters in this rotation, the effectiveness lessens.&lt;br /&gt;
&lt;br /&gt;
This skill may be used to lure a monster around until another monster can be found, and then provoke the two. (requiring the [[provocation]] skill).&lt;br /&gt;
&lt;br /&gt;
If you entice a creature attacking a target, and keep it enticed for two minutes until the battle timer runs out, then the creature is finally un-enticed it will select a new target.  This does not prevent the old target from becoming the new target.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bicchus Dicchus</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=Healing&amp;diff=5285</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=Healing&amp;diff=5285"/>
				<updated>2012-01-31T18:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;Bicchus Dicchus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minimum and Maximum Amount of Damage Healed.&lt;br /&gt;
The amount of damage that can be healed depends on the Healing skill and the Anatomy skill. &lt;br /&gt;
The following formulas are used:&lt;br /&gt;
&lt;br /&gt;
'''Minimum amount healed = Anatomy/5 + Healing/5 + 3''' &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Maximum amount healed = Anatomy/5 + Healing/2 + 10'''&lt;br /&gt;
&lt;br /&gt;
 Healing		0	10	20	30	40	50	60	70	80	90	100&lt;br /&gt;
 Anatomy&lt;br /&gt;
 0		3-10	5-15	7-20	9-25	11-30	13-35	15-40	17-45	19-50	21-55	23-60&lt;br /&gt;
 10		5-12	7-17	9-22	11-27	13-32	15-37	17-42	19-47	21-52	23-57	25-62 &lt;br /&gt;
 20		7-14	9-19	11-24	13-29	15-34	17-39	19-44	21-49	23-54	25-59	27-64&lt;br /&gt;
 30		9-16	11-21	13-26	15-31	17-36	19-41	21-46	23-51	25-56	27-61	29-66&lt;br /&gt;
 40		11-18	13-23	15-28	17-33	19-38	21-43	23-48	25-53	27-58	29-63	31-68&lt;br /&gt;
 50		13-20	15-25	17-30	19-35	21-40	23-45	25-50	27-55	29-60	31-65	33-70&lt;br /&gt;
 60		15-22	17-27	19-32	21-37	23-42	25-47	27-52	29-57	31-62	33-67	35-72&lt;br /&gt;
 70		17-24	19-29	21-34	23-39	25-44	27-49	29-54	31-59	33-64	35-69	37-74&lt;br /&gt;
 80		19-26	21-31	23-36	25-41	27-46	29-51	31-56	33-61	35-66	37-71	39-76&lt;br /&gt;
 90		21-28	23-33	25-38	27-43	29-48	31-53	33-58	35-63	37-68	39-73	41-78&lt;br /&gt;
 100		23-30	25-35	27-40	29-45	31-50	33-55	35-60	37-65	39-70	41-75	43-80&lt;br /&gt;
*A minimum level of 60 for both [[Anatomy]] and Healing will give a chance of 80% to cure someone who is poisoned.&lt;br /&gt;
*A minimum level of 80 for both Anatomy and Healing will give a chance of 25% to resurrect a ghost.&lt;br /&gt;
*Healing others has a 5 second delay. Healing yourself has a 15 second delay.&lt;br /&gt;
*Curing others has a 6 second delay. Curing yourself has an 18 second delay.&lt;br /&gt;
*Resurrecting others has a 10 second delay. It is not possible to resurrect yourself.&lt;br /&gt;
*The healer has to stay close to the person he is healing.&lt;br /&gt;
*If the healer is interrupted during the healing process then the amount of damage healed will decrease.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Training Healing''' &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
0-30: NPC Trainer (Cost ~=300gp)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
30-60: Heal Damaged Player (Perhaps someone training weapon skills on an NPC)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
60-80: Heal Poisoned Player&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
80-GM: Heal Ghost Player (They do not need to ressurrect for you to have skill gain)&lt;br /&gt;
&lt;br /&gt;
As bandaging a subject counts as an Item Use and not Skill Use, the training healer can combine a skill into the macro. It is recommended that from 0-80, the healer includes an Anatomy macro that targets the damaged player. After 80 skill, a different target for Anatomy would be neccessary, as incorporeal beings such as Ghosts do not possess what the living would refer to as anatomies, only sweet, sweet ectoplasm.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Bicchus Dicchus</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=Communication_crystal&amp;diff=5148</id>
		<title>Communication crystal</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=Communication_crystal&amp;diff=5148"/>
				<updated>2011-09-03T19:32:34Z</updated>
		
		<summary type="html">&lt;p&gt;Bicchus Dicchus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General=&lt;br /&gt;
Two types: Sender &amp;amp; Reciever&lt;br /&gt;
Bought from Jeweler. Sender is 68gp and comes with 500 charges.&lt;br /&gt;
Reciever is 34gp. &lt;br /&gt;
&lt;br /&gt;
The reciever doesn't use charges, and by placing gems on a sender, one can recharge...charges.&lt;br /&gt;
Recieved messages can be used with the &amp;quot;If Sysmessage=&amp;quot; command within the Razor Script System.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sending=&lt;br /&gt;
Each crystal can broadcast a message to several crystals. To link a crystal to send to another crystal, use the sender crystal and target the receiving crystal. Com crystals can only be linked to other com crystals. To turn on a crystal, use the crystal and target itself. It will turn red. Do the same thing to turn the crystal off (it will turn green again). When a crystal is on, it will send anything that is said around it to all crystals it is linked to. Each message sent to a crystal will cost a charge (ex: a crystal linked to 3 other crystals will use 3 charges each time something is spoken around it). If a crystal is on and inside a backpack or container, it will still send messages.&lt;br /&gt;
&lt;br /&gt;
=Receiving=&lt;br /&gt;
When someone sends a message, the receiver crystal will bark their name and their message if on the ground. If the crystal is contained by a player, the player will see the message as a system message at the bottom of their screen. Receiving a message does not use any charges on the receiving crystal.&lt;br /&gt;
&lt;br /&gt;
=Recharging=&lt;br /&gt;
To recharge a crystal, use the crystal and target a gemstone. The crystal will destroy the gemstone and regain some charges. Different types of gemstones recharge different amounts of charges (generally, the more expensive the gemstone, the more charges it gives). Crystals can hold a max of 2000 charges, and any extra charging beyond 2000 will just be wasted.&lt;/div&gt;</summary>
		<author><name>Bicchus Dicchus</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=Britain_Sewers&amp;diff=4505</id>
		<title>Britain Sewers</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=Britain_Sewers&amp;diff=4505"/>
				<updated>2011-01-31T18:37:03Z</updated>
		
		<summary type="html">&lt;p&gt;Bicchus Dicchus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:BritSewers.png|right|thumb|200px|Britannia Dungeons entrances (click to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
The Britain Sewers can be found directly southeast of Britain Healers (the entrance is in guard zone.&lt;br /&gt;
This leads to Hopper's Bog, a swamp in the Lost Lands. &lt;br /&gt;
&lt;br /&gt;
It's a great place for a new character to train. Generally, a good procedure is thus:&lt;br /&gt;
&lt;br /&gt;
* Train thy combat skill upon a dummy, preferably one made of straw, until thy skill is 25.&lt;br /&gt;
* Proceed to the Sewers and clean up the place. The low-level creatures that inhabit these wretched halls shall not give thee much trouble.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Delucia Passage contains [[Bull Frog]]s, [[Giant Rat]]s, [[Rat]]s, [[Sewer Rat]]s&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* Have the spell, Teleport, handy - it can come in handy at various points in the Sewers.&lt;br /&gt;
* Pets and mounts cannot go through the exit to the Lost Lands. Stable them before entry.&lt;br /&gt;
* If you're new, stick to fighting on the bridges - that way, the rats cannot team up on you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>Bicchus Dicchus</name></author>	</entry>

	<entry>
		<id>https://wiki.uosecondage.com/w/index.php?title=File:BritSewers.png&amp;diff=4487</id>
		<title>File:BritSewers.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.uosecondage.com/w/index.php?title=File:BritSewers.png&amp;diff=4487"/>
				<updated>2011-01-30T16:11:38Z</updated>
		
		<summary type="html">&lt;p&gt;Bicchus Dicchus: Britain Sewers Map - Now with Labels!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Britain Sewers Map - Now with Labels!&lt;/div&gt;</summary>
		<author><name>Bicchus Dicchus</name></author>	</entry>

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